Job Description - Staff Engineer - Display Software Team
As a Staff Engineer, you are expected to: Provide technical leadership and architectural guidance to a team of engineers. Lead complex, cross-functional projects from requirements gathering to commercialization. Mentor junior and senior engineers, fostering a culture of technical excellence. Act as a subject matter expert (SME) for display technologies within the organization. Integrate and Bring-up third-party display hardware, including MIPI DSI panels and external bridge chips (DSI-to-HDMI, DP-to-HDMI, LVDS). Design and Implement display features in user-space frameworks, including Weston/Wayland (Linux) and Hardware Composer (HWC)/SurfaceFlinger (Android). Optimize Subsystem Performance by managing hardware resources (DPU pipes, bandwidth) and implementing power-saving techniques like VESA DSC and low-power display modes. Debug Complex Issues across the software stack using JTAG, Lauterbach, and system-level trace tools. Collaborate with Cross-Functional Teams (GPU, Video, Multimedia, and Hardware Design) to ensure seamless integration and end-to-end feature delivery. Lead Mainlining Efforts to upstream display drivers and features to the Linux kernel and open-source communities. Drive Continuous Improvement in software quality through code reviews, unit testing, and automated validation frameworks. Education: Bachelor's or Master's degree in Computer Engineering, Computer Science, or Electrical Engineering. Experience: 8-12+ years of experience in embedded software development with a focus on display or multimedia subsystems. Programming: Expert-level skills in C and C++. OS Internals: Strong understanding of Linux/Android kernel internals, including device drivers, memory management (ION/DMA-BUF), and synchronization primitives. Display SW: In-depth experience with the Linux DRM/KMS architecture and libdrm. Display Protocols: In-depth knowledge of display interfaces such as MIPI DSI, DisplayPort (DP), eDP, and HDMI. Experience with Post-Silicon bring-up and hardware-software co-verification. Knowledge of display technologies like HDR10/10+, HDCP, CEC, and color management. Familiarity with graphics buffer management (GBM) and allocator frameworks (Gralloc). Experience with Wayland/Weston compositor development or Android Graphics stack (SurfaceFlinger, HWC). Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 4+ years of Software Engineering or related work experience. OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 3+ years of Software Engineering or related work experience. OR PhD in Engineering, Information Systems, Computer Science, or related field and 2+ years of Software Engineering or related work experience. 2+ years of work experience with Programming Language such as C, C++, Java, Python, etc.
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