At SuperGaming, we’re building India’s gaming revolution. With games like MaskGun, Silly Royale, Indus Battle Royale, and SuperPlatform, our work reaches over 200 million players worldwide. If you love building games players talk about, we’d love to build with you. We build world-class games, work on meaningful technology, and push ourselves to create experiences that scale, perform, and resonate with players across the globe.
We are looking for a Technical Artist to join our game development team and help bridge the gap between artistic vision and technical execution. You will work closely with artists, designers, and programmers to ensure our games are visually polished, performant, and production-ready.
This is a hands-on, execution-focused role, ideal for someone who enjoys working close to production, solving visual and performance challenges, and enabling artists through better tools, workflows, and technical solutions.
Responsibilities
Integrate, set up, and optimize 2D/3D assets, environments, and scenes in Unity for mobile games.
Collaborate closely with artists, designers, and programmers to implement visuals aligned with gameplay and artistic goals
Create, tweak, and optimize shaders, materials, lighting, VFX, and particle systems (Shader Graph / VFX Graph).
Design and light key visuals such as backgrounds, home screens, store visuals, and other in-game environments.
Set up basic cinematics, animations, and real-time rendered videos when required.
Implement and manage UI elements and visual FX, ensuring performance and visual consistency.
Develop and maintain art automation scripts and in-engine tools to improve workflows and productivity Profile and optimize performance, memory usage, and rendering for mobile constraints.
Troubleshoot and resolve technical issues related to graphics, art pipelines, and performance.
Maintain clean, organized assets and workflows using version control systems.
Experience & Skills Required
2 to 3 years of professional experience as a Technical Artist in Unity game development, with at least one shipped or live mobile game in production.
Strong understanding of Unity’s rendering workflows (URP preferred), lighting, materials, and real-time graphics.
Hands-on experience with Shader Graph, VFX Graph, and particle systems.
Solid grasp of mobile performance optimization and profiling.
Basic scripting skills in C#.
Good understanding of Unity UI workflows.
Familiarity with 3D tools such as Maya or Blender.
Experience using version control tools (Git, Perforce, or similar).
Bonus
Understanding of modular or scalable art workflows.
Exposure to animation pipelines or basic rigging setups.
Interest in building tools that improve team efficiency.
Portfolio demonstrating visually appealing and performant game visuals is a strong plus.
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