About the Role\n\nWe are seeking an Advanced Technical Artist to help build the next generation of immersive VR training simulations for semiconductor manufacturing technicians. This role sits at the intersection of art, engineering, and real-time performance, transforming highly mechanical, process-driven environments into engaging, realistic, and effective learning experiences.\n\nYou will collaborate closely with engineers, instructional designers, and developers to create VR content that accurately reflects real-world semiconductor tools and procedures\u2014while still being intuitive, approachable, and enjoyable for learners.\n\nPlease submit a link to your art portfolio with the application. Profiles without portfolios will not be accepted.\n\nKey Responsibilities\n\n3D Content Creation \u0026 Optimization\n\n * Develop high-fidelity 3D mechanical assets (tools, chambers, subassemblies, fixtures, cleanroom environments) for real-time VR applications\n * Ensure models balance visual realism with performance constraints for standalone and PC-based VR\n * Create and manage LOD strategies, mesh optimization, and texturing for complex mechanical systems\n\n\n\nTechnical Art \u0026 Pipeline Ownership\n\n * Own and improve the technical art pipeline from DCC tools (Maya, Blender, Substance, etc.) into Unity or Unreal\n * Author and optimize materials, shaders, lighting setups, and VFX suitable for VR\n * Work closely with engineers to debug performance issues related to draw calls, memory, lighting, and shaders\n * Prepare assets for physics-based interactions, animation rigging, and real-time constraints\n\n\n\nCross-Functional Collaboration\n\n * Collaborate with subject matter experts (manufacturing engineers, technicians) to validate mechanical accuracy and realism\n * Provide technical guidance to junior artists and contribute to studio best practices\n * Document standards, workflows, and optimization techniques\n\n\n\nRequired Qualifications\n\n5+ years of experience as a Technical Artist or Senior 3D Artist in games, simulation, or real-time 3D\n\n * Strong hard-surface 3D modeling skills, especially for mechanical or industrial assets. Demonstrated with assets in portfolio\n * Hands-on experience delivering content in Unity and/or Unreal Engine\n * Solid understanding of real-time rendering, shaders, lighting, and performance optimization\n * Experience creating assets specifically for VR (Quest, PCVR, or similar platforms)\n * Ability to interpret engineering drawings, CAD data, or reference-heavy technical documentation\n\n\n\nRequired experience\n\n * Blender\n * Maya\n * Substance Painter\n * Photoshop\n * UV Mapping\n * Texture Baking\n * PBR Texturing\n\n\n\nPreferred / Nice-to-Have\n\n * Experience converting or optimizing CAD or engineering models for real-time use\n * Experience working with Git or other version control\n * Familiarity with semiconductor manufacturing equipment or other industrial domains (manufacturing, aerospace, medical devices)\n * Experience with Substance Designer/Painter, custom shader development, or node-based material workflows\n\n\n\nWhat Success Looks Like\n\n * VR simulations that feel mechanically authentic, performant, and visually polished\n * Complex tools and procedures that technicians can intuitively understand in VR\n * Training experiences that balance serious industrial accuracy with engaging, immersive design\n\n\n\nWhy Join Us\n\n * Work on cutting-edge VR training used in real manufacturing environments\n * Influence on how technicians learn and operate some of the world\u2019s most advanced equipment\n * Collaborate with a multidisciplinary team that values craft, clarity, and realism\n * Opportunity to shape technical standards and creative direction in a growing VR studio\n\n\n\n## Qualifications\n\n### Education:\n\nTechnical Diploma\n\n### Skills\n\n### Certifications:\n\n### Languages:\n\n### Years of Experience:\n\n7 - 10 Years\n\n### Work Experience:\n\n## Additional Information\n\n### \n\n### Shift:\n\nDay (India)\n\n### \n\n### Travel:\n\nNo\n\n### \n\n### Relocation Eligible:\n\nYes\n\n### Referral Payment Plan:\n\nEmployee Referral (Standard)\n\nApplied Materials is an Equal Opportunity Employer committed to diversity in the workplace. All qualified applicants will receive consideration for employment without regard to race, color, national origin, citizenship, ancestry, religion, creed, sex, sexual orientation, gender identity, age, disability, veteran or military status, or any other basis prohibited by law. \n
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