Requirements
What’s required of you
â 0 -2 years of applicable professional experience as a technical artist with knowledge of engines and art pipelines.
â Experience creating animations, effects for games using Particle Designer or After Effects.
â Strong Knowledge of Flash, Photoshop & Illustrator. Unity, After effects & Spine is an added advantage.
â In -depth Knowledge of the Production Pipeline.
â Ability to proactively identify technical constraints while conceptualising and executing solutions through new tools.
â Knowledge and understanding of assets compression and optimisation with regards to multiple platforms ( Unity, Cocos2D, Flutter)
â Develops generalised tools/techniques to help enhance the pipeline.
â A mind for both artistic and technical workflows.
What we are looking for
â Good problem -solving skills.
â Ability to establish priorities, work independently or within a group, and proceed with objectives without supervision.
â Handles and resolves recurring problems.
â Demonstrate artistic vision and appropriately expand upon the art direction given.
â Effective time management skills to meet deadlines without compromising quality.