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VFX Unreal Artists

Job Description - VFX Unreal Artists

Role Overview


Our CGI real-time artists are responsible for developing and delivering high-quality real-time CGI content across a wide range of projects, including live experiences, virtual productions, animations, still imagery, and configurator assets, to a high creative and execution standard. In addition to content creation, they provide technical support to team members and contribute to the ongoing development and innovation of real-time CGI workflows. The role supports scalable, global collaboration while complementing existing and future CGI pipelines. Working closely with other CGI team members, real-time artists help develop effective solutions by understanding both artistic and technical challenges and supporting projects on a day-to-day basis.


Key Responsibilities




  • Create and deliver real-time CGI content in Unreal Engine from brief to final output




  • Build photo-realistic environments, assets, and scenes for product visualisation, automotive, virtual production, and online applications




  • Collaborate with artists, technical teams, creative directors, and art directors to deliver high-quality results




  • Implement client and creative feedback while maintaining visual and technical standards




  • Develop and support materials, shaders, particle systems, animation, cinematics, and real-time effects




  • Contribute to the development, optimization, and maintenance of real-time pipelines, PBR, animation and workflows




  • Provide technical support and problem-solving during production




  • Research and evaluate new real-time technologies, software, and workflows




  • Follow production processes and ensure all assets meet required specifications and quality standards




Key Skills




  • Strong real-time content creation skills in Unreal Engine




  • Solid understanding of game pipelines, real-time rendering, PBR workflows, lighting, animation, and VFX




  • Scene building, shader authoring, and material setup in Unreal




  • Texturing using Substance Painter, Photoshop, or similar tools




  • Working knowledge of Blueprints and in-engine tools




  • Technical problem-solving and optimisation skills




  • Strong attention to detail and visual quality




  • Clear communication and collaborative mindset




Requirements




  • High-level proficiency in Unreal Engine




  • Broad knowledge of real-time and game production pipelines




  • Good general CGI knowledge




  • Experience with shaders and real-time scene building




  • Experience or exposure to tool development, shader authoring (HLSL/GLSL), animation, rigging, or VFX




  • Scripting experience (C++ preferred; Python or C# a plus)




  • Experience with virtual production, CAD data workflows, and USD / glTF preferred




  • Unity experience beneficial




  • VR and AR authoring experience within real-time engines preferred




  • Ability to follow established workflows and pass quality checks




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Hogarth Worldwide

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