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Technical Art Graduate Program (Dublin)

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Job Description - Technical Art Graduate Program (Dublin)

Founded in 2005, 2K Games is a global video game company, publishing titles developed by some of the most influential game development studios in the world. Our studios responsible for developing 2K’s portfolio of world-class games across multiple platforms, include Visual Concepts, Firaxis, Hangar 13, CatDaddy, Cloud Chamber, and HB Studios. Our portfolio of titles is expanding due to our global strategic plan, building, and acquiring exciting studios whose content continues to inspire all of us! 2K publishes titles in today’s most popular gaming genres, including sports, shooters, action, role-playing, strategy, casual, and family entertainment.


Our team of engineers, marketers, artists, writers, data scientists, producers, problem solvers, and doers, are the professional publishing stewards of our growing library of critically acclaimed franchises such as NBA 2K, Battleborn, BioShock, Borderlands, PGA TOUR 2K, Mafia, Sid Meier’s Civilization, WWE 2K, and XCOM.


At 2K, we pride ourselves on creating an inclusive work environment, which means encouraging our teams to Come as You Are and do your best work! We are dedicated to diversity and inclusion and want our community of candidates to reflect this commitment. We encourage all qualified applicants to explore our global positions.

What is Technical Art?


Technical Art is the critical bridge between art and code. As a Technical Artist, you'll build robust tools and pipelines that help artists work faster and smarter within game engines. You'll be a creative problem solver with both artistic and technical expertise.


Program Overview


This 21-month intensive program (July 2026 – March 2028) combines structured learning with hands-on studio experience:



  • Months 1-3: Core training in scripting, shader development, and art pipeline optimization

  • Months 4-21: Three studio rotations working directly on 2K's AAA game titles with partners including Hangar 13, HB Studios, Visual Concepts, Firaxis, and Gearbox


You'll work from either our Novato, California or Dublin, Ireland offices, with potential opportunities to visit other studios during your rotations.


What You'll Do


Core Training (Months 1-3)



  • Master essential technical art skills using industry tools (Unreal Engine, Maya, Houdini)

  • Complete instructor-led projects with professional guidance

  • Develop soft skills for seamless studio transition


Studio Rotation 1 (Months 4-9): Into the Mix



  • Actively contribute to live game development

  • Implement complex shaders, visual effects, and pipeline tools

  • Apply core training skills in a fast-paced studio environment


Studio Rotations 2 & 3 (Months 10-21): Career Acceleration



  • Expand expertise across multiple studios and specializations

  • Gain experience on cutting-edge AAA titles

  • Build a diverse portfolio of technical art achievements


What We're Looking For


Education & Technical Skills:



  • 2:1 or above (or equivalent) Bachelor's or Master's Degree in Technical Art, Game Development, Computer Graphics, Computer Science, 3D Art, or related field

  • Proficiency in 3D software (Maya) with understanding of asset pipelines, rigging, animation, or modeling

  • Basic scripting/programming skills (Python, C++, or C#)

  • Familiarity with HLSL language

  • Experience with game engines (Unreal Engine or Unity preferred) including material/shader creation, lighting, or real-time asset optimization


Personal Qualities:



  • Excellent attention to detail

  • Proactive mindset and quick learner

  • Confident tackling new challenges

  • Passion and curiosity for game development

  • Understanding of art and technical constraints in game development


Recent Graduates: Applicants who graduated within 2 years of July 2026 are encouraged to apply.


Note: We encourage ALL applicants to apply even if you don't meet every requirement. Your passion and potential matter!


Compensation & Benefits



  • Highly competitive salary 

  • Private medical and dental insurance

  • Pension scheme

  • Monthly fitness allowance

  • Work phone

  • Wellness schemes and additional benefits


How to Apply


Applications Open: December 2025
Applications Reviewed: Rolling basis


Submit your application with:



  • Resume/CV

  • Full academic history

  • Portfolio, GitHub, ArtStation, or other links showcasing your work


#LI-Onsite


 

As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need a reasonable accommodation.


 


Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.

Original job Technical Art Graduate Program (Dublin) posted on GrabJobs ©. To flag any issues with this job please use the Report Job button on GrabJobs.
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About the Company

2k Early Careers

Take-Two Interactive Software is a leading game publisher, creating games through its labels, Rockstar Games, 2K, Private Division, and Social Point.

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