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Cinematic Technical Animator

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Job Description - Cinematic Technical Animator

OVERVIEW


Guerrilla is looking for a Technical Cinematic Animator to join our Cinematics Team. In this role, you will act as the technical lynchpin between cinematic design, animation, and engine integration—ensuring cinematic content is delivered, assembled, and optimized within the Decima engine. From tool development to vendor delivery integration, you’ll support and shape the systems that power Guerrilla’s world-class storytelling.


If you thrive at the intersection of creativity and technology, this is your opportunity to define and elevate how real-time cinematics are built and delivered.


OUR CINEMATICS TEAM


The Cinematics Team at Guerrilla is a multidisciplinary group dedicated to delivering compelling real-time scripted sequences. We collaborate closely with Narrative, Animation, Art, and Design teams to craft emotionally resonant, technically impressive cinematic experiences that complement our rich gameplay. With evolving pipelines and increasingly ambitious sequences, the Cinematics Team values strong technical partners who can help scale our tools and workflows for future projects.


WHAT YOU WILL DO



  • Support cinematic content production by integrating animation data and cameras into the Decima engine. 

  • Collaborate with cinematic animators, sequence designers, and narrative designers to ensure seamless handoff and technical viability. 

  • Manage and integrate vendor deliveries, ensuring technical compliance, data integrity, and structured file organization. 

  • Maintain and evolve our cinematics pipeline, supporting sequence reviews, shot structures, and in-engine playback fidelity. 

  • Provide technical support for tools, data flow, and production tracking (via JIRA and Flow/Shotgrid). 

  • Drive tools development and Python scripting to automate and optimize repetitive workflows within Maya and internal toolsets. 

  • Liaise with Technical Animation, Rigging, and Engine teams to ensure sequences are implemented with performance and scalability in mind. 


WHO YOU ARE



  • A technically-minded creative with a background in animation, cinematics, or technical art in game development or animation production. 

  • Proficient in Maya, with hands-on experience working with animation, cameras, and assets for real-time game cinematics. 

  • Comfortable writing and maintaining Python scripts for pipeline tools, automation, and batch processing. 

  • Experienced with node-based, sequence-driven engines such Unreal Engine (Sequencer, Blueprints), or similar engines that support real-time cinematic implementation and logic. 

  • Familiar with JIRAFlow (Shotgrid) production tracking systems and workflows. 

  • Able to troubleshoot cross-discipline issues spanning animation data, file structures, and asset dependencies. 

  • Organized and detail-oriented, with the ability to clearly document tools, processes, and handoff instructions. 


Plusses



  • Previous experience in a vendor-facing or outsourcing integration role. 

  • Familiarity with MotionBuilder or other mocap tools. 

  • Experience supporting cinematic pipelines in film, TV, or real-time game development. 

  • Understanding of cinematic composition, pacing, and storytelling, even if not your primary focus. 


INTERESTED?


If you're excited to be part of a cutting-edge, creative project, and possess the skills and experience we're looking for, we’d love to hear from you! Please apply with your CV, a cover letter, and a link to your reel showcasing your best and most recent relevant work. 


Please note: This position is based in our studio, and we offer relocation and immigration support. 


 


At Guerrilla, we believe that our team’s varied backgrounds, experiences, and perspectives help us create games that resonate with a diverse audience.


As an equal opportunities employer, we strive to create an inclusive environment, empower employees and embrace diversity.


We encourage everyone to respond as we consider all candidates on the basis of their merit, unique strengths, and perspectives they will bring to the role.

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.


Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

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About the Company

Guerrilla Games

We are Guerrilla, the studio behind the critically acclaimed Killzone and Horizon franchises. Founded in 2000 and based in Amsterdam, we're one of Europe's leading game development companies.

Read more about the company

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