Lead Level Designer (remote)

icon building Company : Frogwares
icon briefcase Job Type : Full Time

Number of Applicants

 : 

000+

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Job Description - Lead Level Designer (remote)

What are you working on?
  • Genres: Action, Adventure
  • Platforms: PC, Console

For which tasks (responsibilities)?

Frogwares is currently looking for a highly skilled and passionate Lead Level Designer to join our team for its upcoming title — The Sinking City 2 .

What kind of professional are we looking for?

  • Minimum of 5 years of experience in level design for video games, with at least 2 years in a lead level designer role on a project similar to The Sinking City 2 (ideally survival horror genre).

  • Proven track record of shipping successful titles on console/PC platforms.

  • Exceptional verbal and written communication skills, enabling effective collaboration with team members and the clear articulation of design concepts and intentions.

  • Strong leadership abilities, with experience mentoring and motivating team members.

  • Ability to thrive in a fast-paced, deadline-driven environment.

  • Proficiency in Unreal Engine.

  • Excellent understanding of level design fundamentals and the role of level design in the overall player experience.

  • Proficiency in creating map layouts at all stages of development – from initial sketches to fully realized levels.

  • Understanding aesthetic and functional roles of the environment;

  • Ability to clearly pitch and iterate gameplay ideas;

  • Extensive knowledge of current survival horror titles

  • Creative problem-solving skills;

  • Level of English - Upper Intermediate +;

  • Experience with task and bug trackers;

Responsibilities

  • Lead and mentor a team of level designers, providing guidance, feedback, and support throughout the development process.

  • Close cooperation with stakeholders and with other teams to make sure levels created contribute to and enhance the gameplay and game narrative.

  • Translate high-level design concepts into detailed level layouts, ensuring a balance of exploration, puzzle-solving, and combat encounters.

  • Prototype and iterate on gameplay spaces to optimize player engagement and pacing.

  • Work closely with environment artists to ensure that levels are visually stunning and technically optimized.

  • Oversee the implementation of gameplay mechanics, scripted events, and interactive elements within levels.

  • Establishing quality benchmarks and driving the team to reach them.

  • Overseeing the creation and maintenance of detailed, comprehensive documentation.

  • Contributing to the creation and constant improvement of pipelines and processes.

  • Stay up-to-date with industry trends and best practices in level design and survival horror games.

  • Organizing and managing the production work related to the levels you are responsible for, coordinating departments work;

Why do we enjoy working here?

  • An exciting project where you can develop professionally;

  • Intellectually stimulating work environment and peers;

  • Agile atmosphere with no bureaucracy and hierarchy;

  • Secured compensation level, paid vacations/sick leaves;

  • Regular reviews/feedback and development support;

The selection process

Required Application Materials:

  • Resume in English

Original job Lead Level Designer (remote) posted on GrabJobs ©. To flag any issues with this job please use the Report Job button on GrabJobs.
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