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BLACKMILL GAMES - Cinematic Artist

salary Salary :

€3,000 - 4,000 monthly

icon briefcase Job Type : Full Time
icon remote-alt Remote / Work from Home

Number of Applicants

 : 

000+

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Job Description - BLACKMILL GAMES - Cinematic Artist

BlackMill Games is looking for an experienced Cinematic Artist with a passion for history to work on our series of WW1-themed multiplayer first-person shooters. You will be responsible for creating exciting trailers, game assets and marketing material alongside the Creative Director and the Art Director to meet the thematic, stylistic, and quality standards set for our projects.

  • Create game trailers and other video content, working directly in-engine (Unity 6)

  • Create clear documentation and guides for other team members to learn from.

  • Create simple 2D marketing content (banner, thumbnail,...)

  • Create game trailers and other video content, working directly in-engine (Unity 6)

  • Create game trailers and other video content, working directly in-engine (Unity 6)

  • Create clear documentation and guides for other team members to learn from.

  • Create clear documentation and guides for other team members to learn from.

  • Create simple 2D marketing content (banner, thumbnail,...)

  • Create simple 2D marketing content (banner, thumbnail,...)

    • As a cinematic artist, you have worked on at least one shipped title.

    • As a cinematic artist, you have made the trailer of at least one commercial title.

    • Good understanding of requirements for the various types of game video content (tutorials, trailers, promotional material on socials)

    • You understand how to handle the production of video content:

      • Understand and follow provided briefs.

      • Be able to produce animatics and adjust based on feedback from stakeholders.

      • Be able to hit strict deadlines whilst ensuring high-quality output.

      • Be able to take the initiative to impose your own style/ideas.

      • Be able to mix audio and music to moving images

      • You have a good understanding of cinematography to create well-established shots

      • You know how to use pacing in video content

    • Experience with video editing:

      • Good experience with editing together videos in industry standard

      • Experience with Video Post-Production software (DaVinci Resolve, Adobe After-Effects, etc)

    • In Unity 6:

      • Basic understanding of using the Unity Editor.

      • Experience with Unity’s Animation systems.

      • Experience with Unity’s Timeline, Cinemachine and Recording packages.

      • You have a good understanding about composition, color and lighting

    • 2D software

      • Being able to create simple marketing assets such as banners and thumbnails.

    • Basic understanding of version control software.

  • As a cinematic artist, you have worked on at least one shipped title.

  • As a cinematic artist, you have worked on at least one shipped title.

  • As a cinematic artist, you have made the trailer of at least one commercial title.

  • As a cinematic artist, you have made the trailer of at least one commercial title.

  • Good understanding of requirements for the various types of game video content (tutorials, trailers, promotional material on socials)

  • Good understanding of requirements for the various types of game video content (tutorials, trailers, promotional material on socials)

  • You understand how to handle the production of video content:

    • Understand and follow provided briefs.

    • Be able to produce animatics and adjust based on feedback from stakeholders.

    • Be able to hit strict deadlines whilst ensuring high-quality output.

    • Be able to take the initiative to impose your own style/ideas.

    • Be able to mix audio and music to moving images

    • You have a good understanding of cinematography to create well-established shots

    • You know how to use pacing in video content

  • You understand how to handle the production of video content:

    • Understand and follow provided briefs.

    • Be able to produce animatics and adjust based on feedback from stakeholders.

    • Be able to hit strict deadlines whilst ensuring high-quality output.

    • Be able to take the initiative to impose your own style/ideas.

    • Be able to mix audio and music to moving images

    • You have a good understanding of cinematography to create well-established shots

    • You know how to use pacing in video content

  • Understand and follow provided briefs.

  • Understand and follow provided briefs.

  • Be able to produce animatics and adjust based on feedback from stakeholders.

  • Be able to produce animatics and adjust based on feedback from stakeholders.

  • Be able to hit strict deadlines whilst ensuring high-quality output.

  • Be able to hit strict deadlines whilst ensuring high-quality output.

  • Be able to take the initiative to impose your own style/ideas.

  • Be able to take the initiative to impose your own style/ideas.

  • Be able to mix audio and music to moving images

  • Be able to mix audio and music to moving images

  • You have a good understanding of cinematography to create well-established shots

  • You have a good understanding of cinematography to create well-established shots

  • You know how to use pacing in video content

  • You know how to use pacing in video content

  • Experience with video editing:

    • Good experience with editing together videos in industry standard

    • Experience with Video Post-Production software (DaVinci Resolve, Adobe After-Effects, etc)

  • Experience with video editing:

    • Good experience with editing together videos in industry standard

    • Experience with Video Post-Production software (DaVinci Resolve, Adobe After-Effects, etc)

  • Good experience with editing together videos in industry standard

  • Good experience with editing together videos in industry standard

  • Experience with Video Post-Production software (DaVinci Resolve, Adobe After-Effects, etc)

  • Experience with Video Post-Production software (DaVinci Resolve, Adobe After-Effects, etc)

  • In Unity 6:

    • Basic understanding of using the Unity Editor.

    • Experience with Unity’s Animation systems.

    • Experience with Unity’s Timeline, Cinemachine and Recording packages.

    • You have a good understanding about composition, color and lighting

  • In Unity 6:

    • Basic understanding of using the Unity Editor.

    • Experience with Unity’s Animation systems.

    • Experience with Unity’s Timeline, Cinemachine and Recording packages.

    • You have a good understanding about composition, color and lighting

  • Basic understanding of using the Unity Editor.

  • Basic understanding of using the Unity Editor.

  • Experience with Unity’s Animation systems.

  • Experience with Unity’s Animation systems.

  • Experience with Unity’s Timeline, Cinemachine and Recording packages.

  • Experience with Unity’s Timeline, Cinemachine and Recording packages.

  • You have a good understanding about composition, color and lighting

  • You have a good understanding about composition, color and lighting

  • 2D software

    • Being able to create simple marketing assets such as banners and thumbnails.

  • 2D software

    • Being able to create simple marketing assets such as banners and thumbnails.

  • Being able to create simple marketing assets such as banners and thumbnails.

  • Being able to create simple marketing assets such as banners and thumbnails.

  • Basic understanding of version control software.

  • Basic understanding of version control software.

    • Previous remote work experience

    • Professional set-up (powerful computer, large SSD, fast internet...)

    • Being able to legally invoice a Dutch company

      • Only candidates with a registered company or freelance status will be considered

    • Timezone should not differ more than 4 hours from Amsterdam (UTC-3 - UTC+5).

    • Read, write, and talk in excellent English. (Only applications fully written in English will be reviewed)

    • Available for 32-40 hours per week.

  • Previous remote work experience

  • Previous remote work experience

  • Professional set-up (powerful computer, large SSD, fast internet...)

  • Professional set-up (powerful computer, large SSD, fast internet...)

  • Being able to legally invoice a Dutch company

    • Only candidates with a registered company or freelance status will be considered

  • Being able to legally invoice a Dutch company

    • Only candidates with a registered company or freelance status will be considered

  • Only candidates with a registered company or freelance status will be considered

  • Only candidates with a registered company or freelance status will be considered

  • Timezone should not differ more than 4 hours from Amsterdam (UTC-3 - UTC+5).

  • Timezone should not differ more than 4 hours from Amsterdam (UTC-3 - UTC+5).

  • Read, write, and talk in excellent English. (Only applications fully written in English will be reviewed)

  • Read, write, and talk in excellent English. (Only applications fully written in English will be reviewed)

  • Available for 32-40 hours per week.

  • Available for 32-40 hours per week.

    • Affinity for World War One.

    • Passionate gamer.

    • Experience in scripting and debugging.

    • Good experience with SVN.

    • Unity 6:

      • Experience with using Particle System and VFX Graphs.

      • Experience with prefabs.

      • Be able to suggest or create improvements to our custom tooling.

    • Experience with 3D modelling + animation tooling (Blender, Maya, etc)

    • Experience with Audio software (FMOD, Audition etc.)

    • Ability to handle audio mixing

    • Extensive experience in personal projects / machinima videos

  • Affinity for World War One.

  • Affinity for World War One.

  • Passionate gamer.

  • Passionate gamer.

  • Experience in scripting and debugging.

  • Experience in scripting and debugging.

  • Good experience with SVN.

  • Good experience with SVN.

  • Unity 6:

    • Experience with using Particle System and VFX Graphs.

    • Experience with prefabs.

    • Be able to suggest or create improvements to our custom tooling.

  • Unity 6:

    • Experience with using Particle System and VFX Graphs.

    • Experience with prefabs.

    • Be able to suggest or create improvements to our custom tooling.

  • Experience with using Particle System and VFX Graphs.

  • Experience with using Particle System and VFX Graphs.

  • Experience with prefabs.

  • Experience with prefabs.

  • Be able to suggest or create improvements to our custom tooling.

  • Be able to suggest or create improvements to our custom tooling.

  • Experience with 3D modelling + animation tooling (Blender, Maya, etc)

  • Experience with 3D modelling + animation tooling (Blender, Maya, etc)

  • Experience with Audio software (FMOD, Audition etc.)

  • Experience with Audio software (FMOD, Audition etc.)

  • Ability to handle audio mixing

  • Ability to handle audio mixing

  • Extensive experience in personal projects / machinima videos

  • Extensive experience in personal projects / machinima videos

    BlackMill Games brings history to life in video games. Every project is carefully researched to provide authentic details combined with compelling gameplay within a historical setting. Over the last decade, we have built a solid reputation as a developer for supporting and caring for our games in the long run. We always go the extra mile to deliver games made with great attention to detail.  Coming from humble origins as solo developers, the team has organically grown over the last few years to 20 talented people from a variety of locations. BlackMill Games is a fully remote company and has strong methodologies around this. The team has an open and friendly culture where you will feel right at home. 

    The WW1 Game Series is a series of intense multiplayer first-person shooters delivering authentic and immersive First World War action on PC and Console.  The series contains Verdun (2015), Tannenberg (2019), and Isonzo (2022). With the launch of the critically-acclaimed Isonzo in September 2022 our team has reached an important milestone in delivering a quality multi-platform game. Joining the BlackMill Games means you will enter an established franchise and project base where we are continuously moving the boundaries of quality and innovation as we set the next steps in the franchise. 

    We work with people who are passionate about creating games, history and who show initiative. Are you interested or do you have any questions, then please let us know. We would much rather read your application than miss out on a great candidate. So please apply if you are interested!

    Do not forget to send along a portfolio showing your previous projects/work.

    Job Type: Long-term mission

    Salary: €3,000.00 - €4,000.00 per month

    Work Location: Remote

    Starting Date: Jun 1, 2025

    Original job BLACKMILL GAMES - Cinematic Artist posted on GrabJobs ©. To flag any issues with this job please use the Report Job button on GrabJobs.
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