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Senior Creature Animator

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Job Description - Senior Creature Animator

OVERVIEW


Guerrilla is looking for a skilled and passionate Gameplay Creature Animator to bring a wide variety of machines and creatures to life — from grounded realistic quadrupeds to highly stylized characters. If you’re driven by hand-keyed animation, expressive motion, and have a flair for both realism and stylization, we want to hear from you!


OUR GAMEPLAY ANIMATION TEAM


The Gameplay Animation Team at Guerrilla is dedicated to delivering world-class animation that enhances gameplay while enriching the game world with believable creatures and engaging interactions. The Creature Animation sub-team focuses on breathing life into our mechanical and organic adversaries, ensuring every motion, gesture, and behavior feels both grounded and dynamic — whether realistic or stylized. We collaborate closely with Game Design, AI, Art, and Animation Tech to push the boundaries of creature animation in open-world gameplay.


WHAT YOU WILL DO


As a Gameplay Creature Animator at Guerrilla, you will:



  • Create compelling, hand-keyed gameplay animations for a wide range of creatures — mechanical and organic — balancing realistic fundamentals with stylized personality where appropriate.

  • Animate expressive behavior, unique character traits, and movement logic for various enemy and companion types.

  • Balance realism and exaggeration to bring personality to both grounded and stylized designs.

  • Work closely with Animation Direction, AI, Design, Art, and Technical Animation teams to ensure your animations integrate seamlessly into the game.

  • Contribute to motion style development, animation libraries, and animation state machines for creature gameplay systems.

  • Take ownership of your work from first sketch to final in-game implementation.

  • Provide feedback and guidance to peers and juniors where appropriate.


WHO YOU ARE


We’d love to hear from you if you:



  • Have at least 4+ years of industry experience creating gameplay animation, especially for creatures or non-humanoid characters.

  • Excel at creating hand-keyed, expressive creature animation that showcases both grounded movement and stylized flair.

  • Are proficient in Maya and understand animation systems in real-time engines.

  • Have strong understanding of animal locomotion and body mechanics, with an ability to stylize when needed.

  • Possess solid knowledge of traditional animation principles.

  • Are confident working in cross-disciplinary teams with designers, programmers, and fellow animators.

  • Are self-motivated, collaborative, and open to direction and feedback.

  • Bring creativity, humor, and originality to your work.


PLUSSES



  • Experience with animation for robotic or mechanical creatures.

  • Familiarity with animation blueprints or node-based animation systems.

  • Knowledge of behavior trees or AI systems related to creature gameplay.

  • A background that adds to the diversity of Guerrilla’s team.


Interested?


If you're excited to be part of a cutting-edge, creative project, and possess the skills and experience we're looking for, we’d love to hear from you! Please apply with your CV, a cover letter, and a link to your reel showcasing your best and most recent relevant work.


Please note: This position is based in our studio, and we offer relocation and immigration support for the right candidate. 


 


 


At Guerrilla, we believe that our team’s varied backgrounds, experiences, and perspectives help us create games that resonate with a diverse audience.


As an equal opportunities employer, we strive to create an inclusive environment, empower employees and embrace diversity.


We encourage everyone to respond as we consider all candidates on the basis of their merit, unique strengths, and perspectives they will bring to the role.

Original job Senior Creature Animator posted on GrabJobs ©. To flag any issues with this job please use the Report Job button on GrabJobs.
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About the Company

Guerrilla Games

We are Guerrilla, the studio behind the critically acclaimed Killzone and Horizon franchises. Founded in 2000 and based in Amsterdam, we're one of Europe's leading game development companies.

Read more about the company

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