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Gameplay Programmer

Job Description - Gameplay Programmer

Job description

Looking to break the mold and build unforgettable games? Join a game dev studio run by actual gamers.

Bloober Team is not your usual layoff-prone studio. We've got a solid foundation with big plans for the future and believe strongly in creating a collaborative environment where every voice matters.

Here, you'll have the chance to co-create and leave your mark on the gaming industry, working on exciting new projects that all share Bloober Team’s unique horror-infused DNA.

What sets us apart?

  • Inclusive culture: We believe in fostering a welcoming atmosphere where everyone feels valued and empowered.

  • Remote-friendly options: We offer flexibility, allowing you to contribute your best work from wherever you thrive.

  • Solid foundation: As a financially stable company with a clear vision, we invest heavily in our team and our projects.

  • Passionate team: You'll be surrounded by dedicated individuals who share your love for creating compelling horror experiences.

Currently we are looking for:


Gameplay Programmer

Apply now, this is more than just a job. This is an opportunity to become a part of something truly special!


Within this role you will be responsible for:

  • Overseeing and maintaining overall gameplay codebase and maintaining gameplay features, 

  • Prototyping and implementing gameplay systems, 

  • Supporting other departments such as AI or Tools,

  • Solving problems with gameplay systems, 

  • R&D - being up to date with the latest technology and trends when it comes to gameplay systems. 

Job requirements

Feel free to apply if you have:

  • At least 5 years of experience working with UE4 or UE5 or equivalent,

  • Experience in prototyping and implementing gameplay systems, 

  • Experience working on an UE-based AA/AAA title in a similar position, 

  • Extensive knowledge of C++, 

  • Experience working with GAS (Gameplay Ability System), 

  • Familiarity with UE animation systems, 

  • Extensive knowledge of gameplay design patterns in UE5, 

  • Self-reliance when it comes to solving problems, 

  • Good communication skills, 

It would be also nice to have:

  • Experience of working with console development in the past (PS5/XSX),

  • Experience in optimizing code for consoles (PS5/XSX),

  • Experience with decision making systems other than Behaviour Trees,

  • Experience with variety of approaches to characters animation systems,

  • Experience in scripting in languages such as C#/Python,

  • Good understanding of World Partition.

On-site, Remote
  • Kraków, Małopolskie, Poland
Programming
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