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Techland is one of the biggest video game companies in Poland, with over 30 years of experience in the gaming industry. From our studios in Wroclaw and Warsaw, we’ve built an international team of more than 500 talented professionals, all dedicated to pushing the boundaries of game development.
We’re known for creating iconic franchises like Call of Juarez and the zombie genre-defining Dying Light, which has been played by over 45 million players worldwide. With a focus on open-world action, storytelling, and community engagement, we’re committed to delivering unforgettable experiences to our players.
We’re constantly striving to improve, innovate, and take on new challenges. With ambitious plans for the future, we’re looking for passionate people to be part of this exciting journey.
We’re looking for a System Game Designer to shape the heart of the Dying Light experience, crafting progression systems, pacing player growth, and balancing combat that feels rewarding from the first swing to the final fight.
You’ll design and fine‑tune the systems that define how players evolve, how enemies respond, and how every battle and upgrade stays fun, fair, and exciting.
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