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Technical Artist (Frostpunk 1886)

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Job Description - Technical Artist (Frostpunk 1886)

Job description

We are looking for a Technical Artist to help us create high-quality materials and technical art solutions for Frostpunk 1886. You will work closely with artists and programmers, build shaders and tools in UE5, and help keep assets optimized and production-ready.

Responsibilities

  • Create high-quality materials and shaders in UE5.

  • Build and maintain Blueprint- and code-based tools for the art team.

  • Create and update documentation for tools, workflows, and engine limitations.

  • Help with optimization, profiling, and debugging in the final product.

  • Work with Art Leads, Technical Directors, programmers, and QA to make sure assets meet technical requirements.

Job requirements

  • Good knowledge of UE materials and shading workflows.

  • Solid understanding of the UE5 rendering pipeline, including PBR and post-processing.

  • Experience with UE Blueprints for tools or gameplay-supporting systems.

  • Practical approach to problem-solving and a good understanding of optimization.

Nice to have

  • At least one shipped title or completed commercial project.

  • Knowledge of VFX or lighting.

  • Experience with procedural workflows (e.g. Substance Designer or other node-based tools).

  • Familiarity with shader languages such as HLSL or GLSL.

  • Background in 3D software such as Blender, 3ds Max, or Maya.

  • Experience working closely with both artists and programmers.

What we offer?

  • Health and Wellness

    • psychological support/care

    • private medical package

    • Multisport

  • Development

    • team training budget

    • in-office library

  • Our office

    • near Metro Stadion Narodowy and Dworzec Wschodni stations

    • dog-friendly

    • in-house gym

    • no dress code

    • car and bike parking

    • chill zone

    • video, board and arcade games

  • Working conditions

    • flexible working hours

    • hybrid work (3 days from office, 2 days from home + additional pool of remote days per year)

    • 20 or 26 days of fully-paid holiday leave

    • international working environment

  • Fair compensation

    • attractive bonus system – annual bonus, motivation programme

    • transparent salary brackets

  • Events and more

    • attendance in game dev events

    • relocation budget for candidates from abroad

    • referral program

    • annual company events

    • merch/swag

    • preferential loans

Original job Technical Artist (Frostpunk 1886) posted on GrabJobs ©. To flag any issues with this job please use the Report Job button on GrabJobs.
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