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UNREAL Technical Artist
As an UNREAL Technical Artist at TMRW you will keep artistic vision intact while working within the limits of the software systems used on our Arch-Viz production.
You will be a link between the artists and developers and be able to work with a large team supporting the more technical aspects of creating art. Developing tools to streamline artists work.
What you need to know:
You need to understand modeling, texturing and animation fundamentals. Also you are able to combine geometry materials, effects and UE5 Blueprints. You will be responspible for shader development, project optimization and trouble shooting.
Your background:
You don't need to have prior experience working with architecture. You have more than two years of experience as a Technical Artist working in UNREAL, in the Vizualisation, VFX, Gamedev, Realtime or similar.
Toolset:
• Unreal Engine
• 3ds Max experience
• Substance package
Even Better:
Sounds exciting?
Take the chance to be a part of our great team, bursting with creativity and talent – and apply now.
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