Job Description - Live-Ops Game Designer - Mobile F2P
Live-Ops Game Designer — Mobile F2P
Location: Serbia, Romania, Turkey, Poland
Experience: 3–5 years in F2P mobile game design with a track-record of shipped titles with successes & learnings in Live-ops.
Focus: LiveOps, economy, & systems design
About the role
We’re looking for a Live-Ops Game Designer to join our team working on established & highly successful IP’s in the mobile free-to-play space. You will own LiveOps strategy, game economy health, and systems design focused on driving engagement, retention, and sustainable monetization while keeping the player experience at the centre.
What you’ll do
LiveOps & events - Design and balance LiveOps events end-to-end with a strong focus on engagement, retention, and clear goals; work within and contribute to a LiveOps calendar.
Economy & systems - Design and balance game economies: hard currency (HC) pricing, sinks and taps, inflation control, and delivering clear utility and value to players.
Progression & pacing - Own or contribute to feature unlock sequencing and progression pacing so players experience a clear, satisfying journey.
Monetization - Design offers, event-monetization loops, and itemization. Work across consumable and non-consumable monetization and optimize for both IAP and IAA where applicable.
Data & iteration - Use data to validate assumptions, conduct and track AB tests, tune/balance player progression, and improve event performance.
What we’re looking for
3–5 years of game design experience in free-to-play mobile, with a clear focus on LiveOps, economy, and systems design.
Economy design: Experience designing and balancing economies including:
Hard currency (HC) pricing and value perception
Sinks and taps design and balancing
Managing inflation and long-term economy health
Delivering tangible reward utility and satisfaction to players
LiveOps: Hands-on experience designing and balancing LiveOps events from concept to launch, with a focus on engagement and calendar planning.
Progression & systems: Experience with feature unlock sequencing and progression pacing.
Monetization: Practical experience in designing offers, designing monetization loops within events, consumable vs non-consumable item monetization; familiarity with IAP and IAA and optimizing them for performance.
Data-driven: Comfortable using data and metrics to drive design decisions, balance tuning, and post-launch iteration.
Fluent English: Excellent spoken and written English (speech, reading, writing, and comprehension) for collaboration and documentation.
Nice to have
Experience working on established or licensed IPs.
Experience with live games with frequent content/event cadences.
Soft skills & fit
We value candidates who are:
Focused and clear - You communicate design intent and trade-offs clearly and stay on top of priorities.
Hard-working - You take ownership, meet deadlines, and care about quality.
Team players - You collaborate well with product, analytics, art, and engineering and contribute to a positive, constructive work-culture.
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