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Graphic Software Engineer - 1622/23

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icon remote-alt Remote / Work from Home

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Job Description - Graphic Software Engineer - 1622/23

Location: Remote (preferred alignment with UTC+3)
Type: Full-Time
Seniority Level: Senior
Languages: English (Professional level)

Our client is seeking a Senior Graphics Software Engineer to lead the development of advanced, cross-platform graphics benchmarks. These tools are used to evaluate unreleased hardware in real-world conditions, shaping the product development roadmaps of top-tier tech companies.

  • Implement neural texture decompression using cooperative vector operations.
  • Evaluate and benchmark neural texture compression schemes across diverse GPUs/CPUs.
  • Diagnose cross-vendor performance discrepancies and propose mitigation strategies.
  • Research and define benchmark specifications in close collaboration with strategic stakeholders.
  • C++: 5+ years of professional experience in high-performance and systems-level programming.
  • DirectX 12, Vulkan, Metal: 3+ years of hands-on experience with at least two of these APIs.
  • Graphics pipeline and rendering techniques: 4+ years of experience with real-time 3D engines (console/PC).
  • Image processing and shader optimization: 2+ years of applied experience.
  • Linear algebra and 3D mathematics: Solid academic foundation and practical use in production (3+ years).
  • Cross-platform development (Windows/macOS/Linux): 3+ years.
  • GPU/CPU performance optimization: 2+ years with vendor-specific tuning.
  • Familiarity with artist tools and content creation workflows: 1+ year.
  • Bachelor’s degree in Computer Science, Mathematics, or a related discipline.
  • 5+ years in software engineering using C++.
  • 3+ years developing real-time rendering systems or 3D engines for high-end platforms.
Original job Graphic Software Engineer - 1622/23 posted on GrabJobs ©. To flag any issues with this job please use the Report Job button on GrabJobs.
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