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As a Character Animator, you are the soul of the character. You won't just move controls; you will craft performances. Whether it’s a subtle facial expression or a high -octane action sequence, you will be responsible for the movement and acting of our 3D characters, creatures, and vehicles.
Performance: Create believable, appealing animation that meets the creative direction (from blocking to final polish).
Acting & Mechanics: Apply the 12 Principles of Animation to ensure characters have weight, personality, and physical plausibility.
Camera Work: Animate cameras for layout or specific shots if required, ensuring good composition and flow.
Pipeline Collaboration: Work closely with Rigging to test assets and provide feedback on deformation and control schemes.
Mocap Editing: (If applicable) Clean up and enhance motion capture data to fit the stylized or realistic needs of the project.
Maya Mastery: Expert proficiency in Autodesk Maya and its Graph Editor or Blender.
Performance Eye: A strong reel demonstrating body mechanics (weight, balance) and acting (emotion, dialogue, subtext).
Adaptability: Ability to switch between styles (e.g., stylized/cartoony vs. photoreal/creature).
Communication: Ability to interpret direction from the Animation Supervisor and iterate quickly.
Experience with Unreal Engine (Control Rig / Sequencer).
Basic rigging knowledge (understand how to fix a broken constraint).
Traditional 2D animation skills (drawing/sketching).
Experience with creature animation (quadrupeds/flight).
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