M

Product Owner Game Engine SDK

icon building Company : Metrea Llc
icon briefcase Job Type : Full Time

Number of Applicants

 : 

000+

Click to reveal the number of candidates who applied for this job.
icon loader
Apply Now
icon loader Apply Now

Let AI Supercharge Your Job Hunt!

JobCopilot scans 500,000+ company career sites daily to find jobs for you

Never miss an opportunity Save hours by auto-filling applications forms Land more interviews with tailored applications
happy man
thunder iconActivate JobCopilot

Job Description - Product Owner Game Engine SDK

Company Overview


Metrea delivers effects-as-a-service to national security partners across five domains and more than a dozen mission areas. These include airborne ISR, electronic warfare, secure communications, aerial refuelling, special air missions, aerial firefighting, and advanced simulation. We own the whole stack: designing, building, and operating turnkey capabilities that give our partners decisive, asymmetric advantage against rapidly evolving threats.


Our operating model is built around three interlocking pillars. The Support Groups provide a global shared-service – spanning people, finance, platform, operations, legal, and engagement. This frees up our Core Groups, who develop and own mission capabilities end-to-end, to focus entirely on delivery. The Market Groups apply a regional lens, ensuring that our agile and adaptable capabilities remain aligned to the wicked problems that matter most to our partners across the Americas, EMEA, and Asia-Pacific.


At the heart of our model is a simple but powerful idea: be a true partner with skin in the game. Our partners need effects, not just equipment. By owning the full stack – from the lab to the field – we are able to drive a continuous cycle of innovation that keeps our partners ahead. It's a fast-moving, intellectually demanding environment where talented people are given real responsibility, work on problems that matter, and contribute to an enterprise that is growing quickly and deliberately.


Headquartered in Washington, DC, with facilities across the United States, the United Kingdom, as well as Continental Europe and Asia-Pacific.


Group Overview


This role sits within the Digital and Synthetic Capability Unit (D&S) which is committed to providing mission-driven information solutions that seamlessly bridge the digital and physical realms. Leveraging cutting-edge technologies and advanced platforms, we empower operational readiness and elevate situational awareness across diverse domains—including air, maritime, and space.


Position Summary


In this role you will be driving the quality of our Core software development kits (SDKs) that encapsulate game engines, bleeding edge simulation and modern developer tools. You will understand from a product perspective why well-designed SDKs augment and accelerate development teams coupled with understanding the implications of working with modern, complex game engines. This will be achieved by combining a technical background with cross functional production experience that will enable you to balance implementation of long-term strategy with day-to-day delivery pressure. You will be providing agile direction to talented engineering teams whilst collaborating with the product lead in setting the future direction for the platform. You will own and drive the product development of the core SDK platform that is used by internal and external teams to build other simulation products on top of it. You will be successful if you can balance and leverage the affordances of game engine technology with the demands required for high fidelity simulation offered through a mature and extensive suite of developer tools.


What You'll Do



  • Own and evolve the product vision, roadmap, and backlog for the SDK platform

  • Work closely and actively engage with multiple development teams and subject matter experts to gather requirements and validate product direction

  • Translate requirements into clear user stories and technical requirements for development teams

  • Understand the implications and application of different agile frameworks like Scrum and Kanban

  • Collaborate with developers, artists, designers, and simulation engineers working in game engine environments (e.g. Unreal Engine)

  • Prioritize features that balance commercial impact, user feedback, and technical complexity

  • Ensure product alignment with long term architecture goals, interoperability standards, and Defence compliance needs

  • Drive user testing, acceptance criteria, and feedback sessions with end users and military stakeholders


What You Bring



  • Previous technical background as a developer in C++ and/or game engines

  • Previous experience working with developer tools and SDKs is critical

  • Practical experience of product development, release management, and stakeholder engagement

  • 4+ years’ production experience is highly preferred, particularly with managing multiple highly technical teams

  • Highly organised and proactive with the ability to own backlogs across multiple technical teams

  • Excellent communication and collaboration skills with the ability to support the product lead with data on day-to-day delivery and product direction

  • Experienced with agile development practices and project management tools (e.g., Jira, Confluence)

  • Experience working in cross-functional teams with developers, artists, and designers


In addition to the above, any of the following would be beneficial:



  • Experience with or a strong interest in simulation, training systems that utilise game engines are an advantage

  • Familiarity with Unreal Engine


Additional Eligibility Qualifications




  • Comfortable with Hybrid working

  • Experience working with military or government organisations, products or services

  • Willingness to travel, Metrea is an international organisation with offices and stakeholders in the US, UK and Europe


Benefits




  • Friskvård of 5K annually

  • Parental leave Metrea Management Limited.

  • Occupational pension (swe. tjänstepension)

  • 30 days of leave

  • Bonus Scheme

  • Personal development opportunities 


Work Authorization / Security Clearance


The employee will have the legal right to work in the (relevant country) and will be able to produce right to work documentation.


AAP/EEO Statement


Metrea Simulations AB is an Equal Opportunity Employer. Employment decisions are made without regard to race, colour, religion, sex, sexual orientation, gender identity, national origin, disability, or other characteristics protected by law.


Position Type and Expected Hours of Work


This is a full-time non-exempt position with typical working hours of Monday through Friday, 9:00 a.m. to 6:00 p.m. Hours and work shifts may change in accordance with department and business needs. Exempt Employees must have the ability to be on-call and available, as business needs require. Non-Exempt employees may be required to work over 40 hours per week with approval from the department manager.  


Work Location


Stockholm


Work Environment


This job operates in an office setting.


Travel


Occasionally required.

Original job Product Owner Game Engine SDK posted on GrabJobs ©. To flag any issues with this job please use the Report Job button on GrabJobs.
Apply Now
Share Job
Share Job

Auto-Apply to Product Owner Jobs with your AI JobCopilot

thunder icon Auto-Apply with AI

Similar Product Owner Jobs in Sweden

GrabJobs is the no1 job portal in Sweden, connecting you to thousands of jobs fast! Find the best jobs in Sweden, apply in 1 click and get a job today!

Mobile Apps

Copyright © 2026 Grabjobs Pte.Ltd. All Rights Reserved.