Number of Applicants
:000+
Create Spine Animations (environment objects, characters, VFX and UI Items)
Work with documentation, compliance with technical requirements
Work with feedback and with the lead artist
Create mood boards and collect animation reference
Task Estimations and time trekking
Follow established workflow requirements, pipelines, and best practices to maintain efficient art production processes
Communication with the technical department and PM
Preparation and export of animation to the project
2+ years of experience as a Animator in the gamedev industry
Knowledge of English
Must have knowledge of 2D and 2.5D animations in the spine.
Knowledge and work with SPINE, version 3.7.9.1.
Good understanding of the game development process ( Technical processes/Basic Pipelines )
Base Knowledge of Photoshop,
Ability to be proactive, and highly organized, with good teamwork skills
Experience working with different animation styles (Realism/Casual/Stylization)
Experience in creating character animation, UI items, VFX and backgrounds
Basic animation knowledge: animation principles, anatomy, body mechanics, weight, dynamics, acceleration, etc.
Experience in analyzing gambling markets.
Independence and good communication skills. We are expecting a proactive participant in the project.
Ability to work from anywhere in the world in comfortable conditions while remaining a member of the team
Timely and competitive compensation
Flexible work schedule
Regular company-wide sync-ups to share your thoughts and ideas
The coolest team of passionate Game Development experts
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