As we push to create global hits, we're exploring how AI can help us produce better art, content, and player experiences faster and at higher quality.
As a Generative AI Engineer, your main mission will be to design and build internal AI workflows and agents that make our teams more productive: from game asset generation and marketing creatives to any process that can be smarter with AI. This is not a purely research role; it's about experimenting fast and shipping real tools that our teams actively use.
Responsibilities
- Build and maintain Generative AI pipelines for creative production
- Develop workflows for:
- Game asset generation & variation
- Style adaptation
- Marketing creative
- Deploy AI agents that automate repetitive work across product, analytics, art, and marketing
- Fine-tune and adapt open-source models for project needs
- Run fast experiments and turn successful ideas into usable tools
- Work closely with art, product, and marketing teams
Requirements
- Bachelor's degree in Computer Science, Mathematics, Engineering, or a related field (or equivalent practical experience)
- Strong Python skills
- Experience with AI-native development tools (Claude Code, Cursor, OpenClaw)
- Hands-on experience with Generative AI (diffusion models, LoRAs, LLM APIs)
- Builder mindset: you enjoy creating real systems
- Curiosity, fast learning ability, and strong problem-solving skills
- Interest in art, visual quality, and creative processes
- Passion for games
Nice to Have
- 1–2 years of experience or strong personal projects
- Experience with ComfyUI or similar tools
- Strong open-source track record: you've built or contributed to public AI projects
- Side projects and experiments that show you live and breathe this stuff
What We Value
- Curiosity, speed, and ownership
- A "build fast, learn fast" mindset
- You have taste: you care about output quality, not just "it works"
- Genuine excitement for Generative AI: you follow, test, and experiment with new models in your own time
- A belief that AI will fundamentally change how games are made and you want to be at the center of it