Number of Applicants
:000+
Development of features and mechanics from the planning stage to implementation
Interaction with developers, artists and other designers
Writing a clear game design document
Working out the meta
Building a balance
Creation of game levels
Deconstruct and competitor analysis
2-3 years of game designer experience
Experience working as a project’s feature-owner or mini-team
Understanding of product and business goals, ability to prioritize
Writing clear documentation, interacting with team members
Ability to convey information to all team members: art, gd, dev, qa, analytics
Knowledge of monetization trends and general mobile market trends
Good understanding of the casual puzzle market
Deep understanding of game mechanics
Understanding of basic analytical metrics
Experience with AB tests
Experienced Unity and Github User
Will be plus:
Experience in Level design
Experience working on large successful projects: in app /hyper casual / hybrid
QA background
For your success we offer:
18 business days of compensated day-offs
8paid Personal Days a year + 1 day is added every year
Flexible Public Holidays policy
Individual budget for training and growth
❤️ 100% Sick Leave compensation
Payment for wear and tear on equipment while using a personal computer
Remote work
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