Number of Applicants
:000+
Be responsible for the team of artists (team of 10 people). Guide them and raise the team skill level.
Leading the development and creation of high-quality game assets (environment props, modular buildings, foliage, hard surface and weapon).
Control quality production and project estimation.
Close work with AD and other team members.
Communication with clients.
Project workflow creation and optimization.
Portfolio preparation.
Specialized art education.
3+ years of experience in the gamedev industry and 1+ year of work experience as Lead.
Portfolio with released projects required.
Excellent knowledge of packages: 3dsMax/Maya/Blender, Zbrush, Substance Painter/Designer, UE.
Hi-poly and low-poly modeling skills, UV mapping, baking, texturing.
Strong management skills (estimations, production pipeline setup, art and quality control, team management, workflow improvement, portfolio preparation).
Fluent communications with clients.
Strong skill in setting goals and achieving them, target oriented and positive minded, structural thinking and leadership qualities.
At least Upper-Intermediate English level.
It will be a plus:
Experience in character production.
Certificates or experience in Unreal/Unity.
The opportunity to work on world-class game projects;
Career and professional growth;
Flexible work schedule;
20 working days of paid vacation and 10 paid sick days;
Friendly and inspiring atmosphere in the team.
CV and portfolio review - interview - offer :)
We consider candidates both for office work and remote cooperation.
We always welcome new talented professionals, so we are waiting for your CV with a link to your portfolio
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