We are looking for an experienced Level Artist to join our art team.
As a Level Artist, you will have the opportunity to shape immersive and visually captivating game environments. Your role will involve closely following game design documents, references, and art direction to create levels that align with the game’s atmosphere, story, and style.
Having a keen eye for detail and the ability to work independently, you will take the initiative to create a visually appealing world. Your creative input and artistic expertise will contribute to the overall visual excellence of the games.
Responsibilities:
Become familiar with game design documents to understand environments, objects, atmospheres, story, and style in order to build levels
Follow references, concepts, and art direction, while also taking initiative to push the work further independently
Participate in the search for precise graphic references specific to assets marked for production
Become familiar with tool installation methods and their settings, the project’s file nomenclature system, and data updating processes in the engine, and follow all instructions
Create architectural elements for the level when needed and implement them
Create documents that list and present the graphical content of levels (objects, environments, atmosphere, lighting, styles, etc.)
Act as production and artistic support for the Lead Level Artist
Help estimate, after assessing level content with the PM and Lead, the modeling effort, working time, and task planning per priority and per level
Establish modeling and texture needs, place orders with map 3D artists, and follow up on progress and quality with the PM and External Art Manager
Integrate produced objects and textures into the level
Optimize maps (e.g. adjusting the size of pieces according to gameplay situations) after assessment with the Level Designer
Participate in setting object properties in the map (e.g. movement, collision, lighting effects, SFX, sound, etc.)
Oversee the debug process for all levels
Verify map quality once imported into the game and make necessary improvements
Knowledge of PBR and physically based material standards
Understanding of the basic composition of architecture and nature
Knowledge of material optimization for real-time engines
Knowledge of level optimization for real-time engines
Advanced modeling skills
Knowledge of material blending systems
Proficiency in Unreal Engine, Substance Painter/Designer and any digital content creation software
Good eye for appropriate Art style and detail
Shipped titles in a similar role
Excellent communication, interpersonal, and organizational skills
Learning & development opportunities
Exceptional private medical insurance plan
Casual workplace environment; new renovation and relaxation area
Work from office
Role Information: EN
Studio: Sperasoft
Location: West Asia, United Arab Emirates, Abu Dhabi
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