With direction from the Creative Director, Lead Generalist, show supervisors, create accurate digital models from the supplied reference material and/or concept artwork. Liaise with CG Supervisor on a daily basis for work allocation and feedback.
MAIN DUTIES & RESPONSIBILITIES:
TECHNICAL
Work closely with the Creative Director and Lead Generalist to establish the modelling pipeline for the show
Create accurate digital assets from the supplied reference material and/or concept artwork. Apply and adjust UVs, working closely with texture artists to ensure UVs are positioned and scaled efficiently.
Give direction and technical guidance to the modelling team to maintain the required standard of work.
Provide constructive feedback to the modelling team to enable them to move forward with their work.
Work with animators and riggers to resolve technical issues and optimise assets for animation and liaise with Lighting TDs to ensure assets are optimised for
ADMINISTRATION
Provide technical and personnel feedback to Producers, VFX Supervisor and CG Supervisor to aid scheduling and asset allocation.
Provide the Creative Director and Producers with progress reports on an “as needed”
Ensure paperwork is accurately filled out to enable the production accountant/producer to accurately predict profitability/completion of the project.
Work with the Producer and Supervisors to estimate time scales and prioritise work
SKILLS REQUIRED:
Thorough understanding of the modelling process and the ability to both interpret designs and accurately match photographic reference material
Excellent sculpting ability in
Strong understanding of anatomy and
Excellent polygon and subdivision surface modelling skills and the ability to apply and manage UV’s . Maya preferred.
Previous experience creating photorealistic organic and hard surface digital models
Good understanding of the visual effects pipeline from modelling through animation, texturing, and rendering
Good understanding of the Unreal Engine
Ability to work well in a team and solve asset specific issues independently
Experience leading and training
SKILLS DESIRED: (But not essential)
Basic texturing skills
Understanding of rigging techniques
PERSONAL ATTRIBUTES:
Excellent written and verbal communication skills
Organised and methodical
Proactive with the ability to work on your own initiative
Ability to motivate yourself and your colleagues in a highly pressurised environment
What can we offer?
Cinesite offers a positive, creative environment where the world’s leading animation and effects artists are encouraged and supported to develop and produce challenging, world leading and award-winning work.
We pride ourselves on our work life balance and provide flexible working arrangements, including hybrid and full remote options as well as working from one of our main studios.
We work as a collective, where everyone values excellence, expertise and expression; where we collaborate with some of the world’s leading creative thinkers and produce work that we are all proud to put our name to.
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