We’re an open, friendly visual effects company with a penchant for doing the right thing. We carefully balance our incredible talent and professionalism with an approachable, can-do attitude. Crafting stunning visual effects for film and television. And we make sure our staff have a healthy work-life balance too. Our team is fantastic. Hungry to learn, passionate about their art and ready for any challenge.
We’re a Certified B. Corporation: one of a global group of businesses doing the right thing for people, society and the planet. We pay people properly, and adapt to their lives rather than bulldozing through them.
JOB DESCRIPTION
Your part in it:
As a CG Generalist at Dupe you will be responsible for creating photo-real digital assets/environments to a high visual effects standard.
You should have a range of skills in 3D, including modelling, scene assemblies, texturing, lookdev and shading, layout, lighting, rendering and re-projection. You will have a good understanding of USD and the Houdini Solaris pipeline.
We will ask you to be creative, analytical and efficient in achieving the creative vision of our clients and VFX supervisors..
You should be keen to learn and share knowledge, playing your part in the team to produce great work in a positive environment. We want you to pay attention to both the aesthetics and the technical aspects.
How you’ll help us grow it - above and beyond:
Assembling models, textures, projections and lights into a CG scene for rendering using Houdini Solaris USD
Creating models, textures, shading and look development setups
Troubleshooting technical issues with the CG scene and optimising the renders to work within the resources available
Working to develop the look of a shot, assets or sequence with the Visual Effects and CG Supervisors
Lighting and scene assembly for other shots or assets as required
Identifying the best approach for matching the quality of the plate photography
Communicating with production on a regular basis in regards to schedules and deadlines
Working in partnership with other departments to ensure that shots are delivered to the highest possible standard
PERSON SPECIFICATION
Essential:
Previous experience working in a feature film or high end episodic VFX pipeline
Strong knowledge of Houdini, Maya, Blender, Mari, Substance Painter, Arnold and Nuke
Proven experience with Modeling, UV layout, texturing, layout, lighting, rendering.
Strong understanding of the entire VFX process with experience of 3D and 2.5D workflows.
Generalist background with a good balance between creative and technical skills
Creative problem solving abilities with keen attention to detail
Strong aesthetic skills in judging photo-realism, perspective and composition.
Experience working with shoot data including photographic and reference data, HDRIs, photogrammetry and Lidar
Ability to deliver under pressure and be proactive with good organisational and communication skills
Desirable, but not essential:
Experience with volumetric rendering for clouds and atmosphere
Previous experience with Linux
VFX scripting (mel, python, vex, etc)
An understanding of cutting edge technology in the field such as photogrammetry and photo based 3D reconstruction
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