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Graphics Programmer - Studio Compass (Remote OR Hybrid)

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Job Description - Graphics Programmer - Studio Compass (Remote OR Hybrid)

As a Graphics Programmer, you will take ownership of key rendering systems and contribute to the development of graphical features. You’ll collaborate with artists and engineers to ensure high performance and visual quality across platforms. This role requires a solid understanding of rendering pipelines, shader development, and performance optimisation. You’ll be expected to solve complex technical challenges and help shape the visual direction of our projects. This is primarily a specialist programming role, however, you should be prepared to take on more generalist project programming work on occasion and adapt to the ongoing needs of the studio.

The rundown:

  • Permanent role
  • Full time (37.5 hours per week)
  • Hybrid OR remote
  • Salary range negotiable

Key responsibilities:

  • Develop and refine custom shaders and visual effects within Unreal Engine’s pipeline
  • Debug and resolve issues with game visuals and performance bottlenecks
  • Rapidly prototype and iterate on visual effects
  • Support other disciplines in creating robust and performant art content
  • Set realistic budgets and constraints for visual assets
  • Work independently to implement graphical systems and game features
  • Write code to a professional standard that is functional, readable, and maintainable
  • Create original systems, render paths, or shaders with appropriate interfaces
  • Extend or refactor existing code
  • Estimate task durations accurately and work within time constraints
  • Balance priorities and escalate blockers when necessary
  • Communicate technical designs before implementation
  • Write clear documentation for features and systems
  • Use diagrams or visual aids to share complex information

Skills Required

  • Experience with Unreal Engine 5
  • Kowledge of modern graphics techniques and performance trade-offs
  • Advanced C++ skills, including high-performance programming
  • Proficient in HLSL and material authoring
  • Ability to integrate technical work with visual art
  • Skilled in debugging and profiling real-time 3D applications
  • Clear communicator, able to explain technical concepts to diverse teams
  • Flexible and adaptable in a fast-paced studio environment

Desirable

  • Experience in VR development
  • Interest in VR

We are nDreams – we develop and publish the world’s most immersive VR games. You may know us as the team behind Ghostbusters: Rise of the Ghost Lord, Synapse, Phantom: Covert Ops, Fracked, and the recently released FRENZIES. With humble beginnings as an independent studio, we combine amazing projects and considerable scale with a personal, caring touch.  

We believe the best workplaces and games are created by diverse, happy and safe teams. We're committed to building a culture centred on respect, wellbeing and balance. It's crucial we make our games and industry more accessible to underrepresented communities. We strive to live this through the people we hire, the experiences we create and the causes we support. 

We want everyone to have the opportunity to bring their best, authentic self to work. Please let us know if you require reasonable adjustments during the interview process by emailing [email protected] or speaking to your nDreams recruiter. For more information about reasonable adjustments, check out this guidance from Scope.  

We offer great perks, including flexible hours, duvets days, your birthday off, dedicated personal development time and support, as well as regular socials. Beyond this, there’s an excellent holiday offering, pension scheme, health insurance, life cover and much more.  

Original job Graphics Programmer - Studio Compass (Remote OR Hybrid) posted on GrabJobs ©. To flag any issues with this job please use the Report Job button on GrabJobs.
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