As a Pipeline Technical Director (Pipeline TD), you will be instrumental in driving the development and maintenance of our production tools and workflows, with a primary focus on Houdini and USD technologies. While your core responsibilities will center on these areas, you will also provide flexible support across other disciplines as needed, ensuring the smooth operation of our tools and pipelines across multiple award-winning shows.
Our Pipeline TDs are highly technical and creative problem solvers who collaborate closely with artists and production teams to deliver efficient, artist-friendly solutions.
Provide expert technical support to artists across multiple shows and departments
Troubleshoot, resolve, or escalate pipeline and tool-related issues
Contribute to pipeline development projects, including coding, code reviews, and production testing to enhance efficiency and user experience
Participate in regular sprint planning, demos, and retrospectives to share progress and gather feedback
Collaborate closely with production and project management to deliver development milestones on schedule
Work with show and department leadership to collect and implement stakeholder feedback
Create clear, comprehensive documentation to support adoption and change management
Assist in scoping and leading development projects under the guidance of the Head of Pipeline and Pipeline Leads, aligned with the broader pipeline roadmap
Demonstrable experience in pipeline development for both Maya and Houdini
Demonstrable experience developing USD tools, workflows, and supporting backend technologies
Demonstrable experience using PySide / PyQt
Excellent proficiency in Python and strong familiarity with Linux environments
Solid understanding of production pipelines, workflows, and industry-standard tools used in Animation and VFX
Excellent communication skills, with the ability to effectively support both technical developers and non-technical artists
Nice to Have
Experience with ShotGrid and ShotGrid Toolkit
Degree in Computer Science, Computer Graphics, or a related field
Experience implementing Machine Learning based tools in a VFX environment
Familiarity with software engineering principles and best practices
Experience with build systems and version control (e.g., Git, Perforce)
● 25 days holiday, plus bank holidays
● 5 days carers leave per year
● 2 paid volunteering days per calendar year
● Company pension and life insurance
● Medicash healthcare cash plan
● A calendar full of wrap parties and other social events
Hours and location
09:30 - 18:30. We have a great office in Old Street where you would be based and given the nature of the role you would be required to work from the office 2 days of the week.
Flexibility - We’re open to variations in working patterns providing you can manage the demands of the role so please talk to us about your preferences when you apply.
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