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Principal Rendering Engineer

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Job Description - Principal Rendering Engineer

The Studio:

We are a video game development studio with offices in Guildford, UK and Utrecht, Netherlands. Sitting within the heart of thriving communities of game developers and publishers, we focus on quality and excellence, and our partners and players are always at the front of everything we do.

Games are not just about gameplay. We believe in the importance of balancing every single aspect of a game that you, as a player will interact with; what you see, how you play and how it makes you feel.

It couldn’t be a more exciting time to join us as we embark on a new unannounced project, pushing the boundaries of all aspects of the game to create a truly AAA experience.

The Role

As our Principal Rendering Engineer you will be working closely with our Technical Director and Engineering team to develop and optimise the rendering and graphics technology we implement on our AAA projects.

Your main focus will be collaborating with our team of engineers, artists, and technical artists to design, implement, and optimize rendering features. You will be at the forefront of creating visually stunning and immersive experiences for our players - we want our games to inspire and amaze.

As our Principal Rendering Engineer, you will:

  • Develop and optimize rendering features

  • Implement shaders and lighting systems

  • Collaborate with artists to achieve exceptional visual quality

  • Optimize performance and memory usage

  • Maintain and enhance the rendering pipeline

  • Research and implement cutting-edge rendering techniques

  • Provide technical guidance to the team

Requirements

What we’re looking to see on your CV:

  • Significant experience in real-time rendering and graphics programming

  • Proficiency in C++ and shader programming languages (e.g., HLSL, GLSL)

  • Strong understanding of rendering algorithms and techniques

  • Experience with Unreal Engine or other modern game engines

  • Knowledge of performance profiling and optimization techniques

  • Excellent problem-solving and debugging skills

  • Strong communication and teamwork skills

  • Previous experience shipping AAA titles is a plus

Bonus points if you have;

  • At least one, or two extra languages under your belt

  • Previous experience in building large scale, realtime, multiplayer games

Benefits

What you can expect from us:

  • International AAA game projects

  • Access to cutting-edge hardware

  • Flexible/hybrid working - we're happy to discuss what this looks like for this role, but our ideal candidate would be able to join us regularly in Guildford

  • Great increasing holiday benefits including Christmas Shutdown

  • Discretionary bonus scheme

  • Private Healthcare Plan including dental and optical support, mental health, online GP

  • Pension Plan

  • Life Assurance

  • Flu Jab Vouchers

  • Regular Team Incentives and Social Events

  • Access to a well-stocked fridge and snack cupboard

  • Opportunities to work with our Netherlands office

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