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We’re a new remote games studio, focused on building games that bring people together.
We believe games with the highest fun per minute have the highest chance of success. We are a start-up and not a big company, which means we’re a bit scrappy but we’re resourceful, highly collaborative and focused on outcomes and shipping builds over process and meetings.
We aim to hire multi-talented individuals who can operate autonomously and at speed, with every role at the studio being hands-on working directly on our games.
Role Overview
As a Senior Producer, you'll be at the heart of our development process. Your job is to connect the dots between design, engineering, art, QA, and beyond ensuring projects move forward smoothly, blockers are removed quickly, and teams stay focused on delivering the best experience for players.
This is a 12-month contract.
Key Responsibilities
1 - Production
You're responsible for the production of our games, aligning cross-disciplinary teams, maintaining velocity, and ensuring we hit quality targets without compromising creative ambition.
You'll be pragmatic, process-aware (without being process-heavy), and have excellent instincts for prioritisation, quality, and people, with a desire to leverage the latest technologies to enhance the team's overall capabilities.
Our games are online by default, so your ability to coordinate fast-paced development across multiple areas while keeping a sharp eye on testing and player experience will be crucial.
Success looks like:
2 - Manage Teams & External Partners
You'll grow and support a high-functioning and highly creative internal team, while also managing external development support (QA partners, freelancers, co-devs, etc).
Success looks like:
3 - Adaptive Leadership
You guide the team through shifts in scope and direction. You support the team to think through what emerges from research, playtesting and technical discovery. You facilitate conversations where the team decides whether a new direction serves the game better, or not.
You ensure the team stays grounded during uncertainty. We fail fast and often to ensure we’re making games that resonate with an audience from early announcement trailers to release. This approach means we add or remove features, and pivot plans frequently.
Success looks like:
Please note: This is a 12-month contract, remote-working position, open to anyone within the UK & Europe.
Our benefits include a 2-week company summer break and a 2-week winter break to rest and recharge, in addition to your normal holiday allowance.
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