Responsibilities
- Configuring and maintaining the core pipeline, including how we load and publish work at each step of the asset department
- Supporting teams to review their work in a consistent and meaningful way
- Articulating and documenting best practices to build a culture of continuous improvement
- Creating sanity checks to ensure the highest quality assets
- Advising and supporting the team in creating assets that render efficiently
- Working with department leadership to accelerate workflows to reduce friction and automate manual steps
- Proposing and implementing new workflows or tools to continuously improve creative output
- Representing the character team on workflow decisions and cross-departmental technical challenges
- Helping artists with workflow and technical questions
- Contributing to our mission of delivering world-class animation content
Requirements
- Deep understanding of feature animation character-build workflows (model, groom, texturing, lookdev)
- Deep understanding of core asset creation tools like Houdini, Maya and Blender
- Understanding of USD, particularly in regards to characters (variants, shading, etc.)
- Python and VEX skills to create gizmos, HDAs, and tools
- Background in lookdev or rigging favorable
- Experience with AYON, Renderman, Shading, C++, or AI is a plus
- Proven ability to manage complex projects with multiple stakeholders and tight deadlines
- Experience working with both internal teams and external vendors
- Appreciation and understanding of teamwork
- Passion for storytelling, animation, and games