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Voice Designer (12 Month FTC)

Job Description - Voice Designer (12 Month FTC)

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Voice Designer to join the team on a 12 month contract and help us in crafting the high calibre games our fans have come to expect.

Responsibilities


  • Execute the technical and creative Audio Vision for Voice, under the supervision of the Voice Lead.

  • Collaborate closely with the audio tech team to help develop and maintain the VO pipeline.

  • Design, test and implement systemic Wwise VO systems. 

  • Help to define unique Voice Over Post Processing opportunities.

  • Implement effort sounds into cinematics.

  • Help to ensure we have consistently levelled VO.  

  • Develop and collaborate across disciplines and teams

Requirements


  • Solid knowledge and commercial experience with Wwise

  • 3+ years of experience in VO / Dialogue Design within Game Development 

  • Extensive knowledge of Reaper and creative voice design

  • Strong understanding of audio and game production, and ability to understand where dependencies may arise

  • Strong understanding of loudness standards

  • This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity.

Nice to haves


  • Game Dev experience in a mid-sized team

  • Scripting knowledge (Lua or Python) 

  • Experience recording VO in a professional environment

What we offer


  • An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel

  • An open, collaborative environment where ideas are welcome and encouraged

  • A managerial team consisting of highly experienced game developers at the top of their fields

  • Sharing hobbies and passions with like-minded colleagues

  • Inclusive environment with many activities organized by the studios or the employees

  • Commitment to making the best game possible for the fans, including listening to community feedback

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