As a Contract Lead Character Artist at Certain Affinity, you will elevate and modernize character visuals on a large-scale, live AAA title. This is a hands-on leadership role focused on improving existing assets to current-gen quality while operating within established pipelines, performance targets, and production constraints. You will work closely with art, design, and technical leadership to evolve character content, define quality standards, and ensure consistent execution across a live production environment. This role requires strong artistic ownership, practical problem-solving, and the ability to align internal teams and external partners.
Responsibilities
Drive visual quality and consistency across character assets, including upgrades to existing content
Define, document, and uphold character art standards across the project
Lead by example through hands-on asset creation and problem solving
Provide clear, actionable feedback and critique (artistic + technical) to internal and external artists
Establish and refine character workflows and pipelines to support scalable production
Collaborate with technical teams to ensure assets meet performance and engine requirements
Communicate regularly with internal teams and external partners, including presentations and reviews
Create documentation, visual targets, and reference materials to support alignment
Evaluate and integrate MetaHuman style workflows where appropriate within production pipelines
Requirements
10+ years in game development, with 3+ years in a Lead Character Artist role
Shipped multiple AAA titles, including experience improving or modernizing existing character assets
Strong understanding of character production pipelines (modeling, materials, optimization, real-time constraints)
Strong anatomical knowledge and understanding of deformation for animation with a strong emphasis on Facial Anatomy and facial blend shapes FACS
Expert proficiency in ZBrush, Maya/Max (or equivalent), and modern texturing workflows (Substance, Quixel, etc.)
Experience working in Unreal Engine (preferred) or other real-time engines
Proven ability to balance visual quality with performance budgets and production timelines
Excellent communication skills, including presenting work and aligning cross-discipline teams
Portfolio demonstrating high-quality, realistic character work
Extra Credit
Experience with MetaHuman and adapting it within production pipelines
Experience upgrading or remastering legacy character assets for modern platforms
Familiarity with scan data and photoreal character workflows
Experience working on live-service titles
Understanding of motion and how it informs character design
All Job Ads are subject to GrabJobs’s Terms of Service. We allow users to flag postings that may be in violation of those terms. Job Ads may also be flagged by GrabJobs moderation team. However, no moderation system is perfect, and flagging a posting does not ensure that it will be removed.
Be the first to receive the latest Others Contract Jobs in the US.
Setup your job alert:
By activating job alerts, I agree to GrabJobs Terms & Privacy Policy. I can unsubscribe to job alerts anytime.
Skip
GrabJobs is the no1 job portal in the US, connecting you to thousands of jobs fast!
Find the best jobs in the US, apply in 1 click and get a job today!