ABOUT YOU
We’re looking for an experienced 3D Character Artist who is passionate about creating high-quality, realistic characters and creatures. You have a strong understanding of anatomy (including animals) and are confident working across the full production pipeline — from high-poly sculpting to fully optimized, game-ready assets.
ABOUT US
RESPONSIBILITIES
- Full-cycle development of high-quality 3D characters and animals — from sculpting to final optimization and engine integration
- Preparing models for animation
- Optimizing models according to real-time project requirements
- Integration and setup of characters in Unreal Engine
- Collaboration with animators and technical teams
REQUIREMENTS
- 5+ years of experience as a 3D Character Artist
- Proficiency with core tools: ZBrush, Maya/Blender, Substance Painter, Marmoset Toolbag, Photoshop
- Experience working with Unreal Engine
- Strong understanding of anatomy (including animals)
- Experience creating and optimizing models for real-time projects
- Understanding of the full production pipeline:
from high-poly sculpting to low-poly,
retopology,
UV mapping,
PBR texturing - Experience preparing models for animation
- English level: Intermediate or higher (for teamwork and communication)
- Experience with hair creation and grooming (e.g., XGen)
- Experience creating game-ready animals through the full pipeline
- Experience with MetaHuman (creation, setup, and customization)
- Experience working on realistic projects or simulations
- Understanding of rigging and animation pipeline requirements
Nice to Have
- Experience with Unity
- Experience as a versatile 3D artist — creating environments, props, vehicles, and hard-surface assets in addition to characters
- Basic understanding of blendshapes (morph targets) and facial animation
- Experience with Marvelous Designer (clothing)