U

Graphics Engineer

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Job Description - Graphics Engineer

The opportunity
Unity’s graphics drivers team is the foundation of all rendering at Unity. From the billions of mobile games, PC and console titles, XR experiences, or other real-time rendering applications, every pixel Unity renders flows through our code. We are the ultimate cross-platform engineering team, doing graphics on virtually every graphically-capable device in the marketplace today.


Our team is responsible for the application interface to the graphics hardware, which we implement using industry-standard graphics APIs like Vulkan, Direct3D, Metal, and WebGPU, to name a few. From the simplest cube to the most complex scene rendered with Unity’s high-definition rendering pipeline (HDRP), the graphics drivers team along with their shader compiler colleagues bring the hardware to life


What you'll be doing



  • Develop and maintain the software code and infrastructure of the real-time game engine.

  • Design and develop 3D graphics rendering algorithms for various platforms.

  • Collaborate with other teams with each feature release to expose backend functionality to user scripting. Work with modern graphics APIs to build a unified abstraction layer to support cross-platform rendering in the game engine.

  • Optimize performance, troubleshoot performance-related bugs and create tools to evaluate performance.

  • Partner with the Virtual Reality team, platform partners and customers to improve rendering performance.


What we're looking for



  • Master’s degree, or foreign equivalent degree, in Computer Science, Computer Graphics, Information Technology, or a related field and two (2) years of related work experience.

  • Must have two (2) years of experience with/in the following: Applying computer graphics rendering techniques including geometric rendering, lighting and illumination, and texture mapping; Developing applications in C++ using classes, templates, and polymorphism; Using Nsight Graphics and RenderDoc to troubleshoot performance-related bugs and create tools to evaluate performance; Building unified abstraction layers using DirectX12, Vulkan or Metal to support cross-platform rendering; and Developing rendering infrastructure code for at least three of the following platforms: Windows, Linux, Mac OS, and PlayStation.

  • International relocation support is not available for this position.

  • Work visa/immigration sponsorship is not available for this position.

  • 40 Hours/week, Mon-Fri, 8:30 a.m. – 5:30 p.m.

  • Up to 2% domestic or international travel required.

  • 100% telecommuting permitted.


Benefits
At Unity, we want our team members to thrive. We offer a wide range of benefits designed to support well-being and work-life balance.


Please note: Benefits eligibility, specific offerings, and coverage vary based on the country and employment status.


While specific benefits vary, here are some of the ways we strive to take care of our eligible team members globally: Comprehensive health, life, and disability insurance | Commute subsidy | Employee stock ownership | Competitive retirement/pension plans | Generous vacation and personal days | Support for new parents through leave and family-care programs | Office food snacks | Mental Health and Wellbeing programs and support | Employee Resource Groups | Global Employee Assistance Program | Training and development programs | Volunteering and donation matching program


Life at Unity
We offer a wide range of benefits designed to support employees' well-being and work-life balance. You can read more about them on our career page.


Unity [NYSE: U] is the leading platform to create and grow games and interactive experiences. Creators, ranging from game developers to artists, architects, automotive designers, infrastructure experts, filmmakers, and more, use Unity to bring their imaginations to life across multiple platforms, from mobile, PC, and console, to spatial computing.


As of the third quarter of 2024, more than 70% of the top 1,000 mobile games were made with Unity, and in 2024, Made with Unity applications had an average of 3.7 billion downloads per month. For more information, please visit Unity.


Unity is a proud equal opportunity employer. We are committed to fostering an inclusive, innovative environment and celebrate our employees across age, race, color, ancestry, national origin, religion, disability, sex, gender identity or expression, sexual orientation, or any other protected status in accordance with applicable law. Our differences are strengths that enable us to support the growing and evolving needs of our customers, partners, and collaborators. If you have a disability that means there are preparations or accommodations we can make to help ensure you have a comfortable and positive interview experience, please fill out this form to let us know.


Pursuant to the San Francisco Fair Chance Ordinance, we will consider for employment qualified applicants with arrest and conviction records.


This position requires the incumbent to have a sufficient knowledge of English to have professional verbal and written exchanges in this language since the performance of the duties related to this position requires frequent and regular communication with colleagues and partners located worldwide and whose common language is English.


Headhunters and recruitment agencies may not submit resumes/CVs through this Web site or directly to managers. Unity does not accept unsolicited headhunter and agency resumes. Unity will not pay fees to any third-party agency or company that does not have a signed agreement with Unity.


Your privacy is important to us. Please take a moment to review our Prospect Privacy Policy and Applicant Privacy Policy. Should you have any concerns about your privacy, please contact us at [email protected].


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