A

Lead Character Artist

salary Salary :

$150,000 - 185,000 yearly

icon briefcase Job Type : Full Time

Number of Applicants

 : 

000+

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Job Description - Lead Character Artist

Summary 


We are seeking a highly skilled and experienced Lead Character Artist to join our dynamic team. As Lead Character Artist, you will be responsible for creating and overseeing the production of high-quality character assets. You will have a direct impact on the visual identity of our games, bringing characters to life with stunning detail and artistic excellence. 


Core Responsibilities 



  • Lead the character art team in the creation of high-quality character models. 

  • Collaborate with the Art Director to define the visual style of characters. 

  • Sculpt, model, and texture characters to meet the artistic and technical requirements of the project. 

  • Contribute in planning, organization and prioritization of tasks with Production for internal, OS, and co dev partners. 

  • Create and maintain character pipeline documentation for training and onboarding 

  • Proactively identify risks in character art production timelines and effectively communicate risks to Production and Directors. 

  • Mentor and provide feedback to other character artists. 

  • Ensure character assets are optimized for performance and memory usage. 

  • Work closely with rigging, animation, and technical art teams to ensure characters are ready for implementation. 

  • Stay current with industry trends and techniques in character art. 


Core Qualifications 



  • Bachelor’s degree in Fine Arts, Game Art, or related field. 

  • 7+ years of experience in character art within the video game industry. 

  • Strong proficiency in Maya, ZBrush, and Substance Painter. 

  • Significant experience in Unreal Engine 

  • Excellent understanding of anatomy, form, and silhouette. 

  • Experience with PBR and hand-painted texturing workflows. 

  • Proven track record of creating high-quality character models for AAA titles. 

  • Ability to lead a team and work collaboratively across departments. 


Plus if... 



  • Experience with character rigging and skinning. 

  • Knowledge of Marvelous Designer or similar tools for clothing simulation. 

  • Experience with rigid body dynamics and cloth simulation in Unreal Engine 

  • Previous work in a leadership role on a major game title. 


Description 



  • Full-time job with benefits. 

  • Role is on-site in Santa Monica, CA. 

  • Office is located near downtown Santa Monica – near metro and freeway. 


The base pay range for this position is $150,000 to $185,000 per year. Actual compensation is based on market location and may vary depending on job-related knowledge, skills, and experience. We also offer a competitive package of benefits including vacation time, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) matching to regular full-time employees. Certain roles may also be eligible for bonus and equity. 

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