$45 - 75 hourly
The Previs Artist will contribute to many artistic and technical aspects of Sony Pictures Animation’s previs projects using both Maya and Unreal. They will collaborate with the Executive in charge of Pre Production, the Previs Department Head, and the technology team in developing and maintaining libraries of assets, materials, textures and motion files for use by the pre-production teams including production designers and art directors including rigging and prep assets for previs artists in both Unreal and Maya. Will contribute to the development and support of workflows for artists as part of early pre production through previs for animated feature projects.
Sony Pictures Animation is an animation studio based in Los Angeles, California, creating both feature animation and animated series with artists from around the world. We pride ourselves on empowering filmmakers to lead the creative process, and allowing the hand of the artist to be truly felt, with the goal of producing bold and innovative visual storytelling!
Software knowledge:
The anticipated base salary for this position is $45/hour to $75/hour. This role qualifies for benefits pursuant to the collective bargaining agreement. The actual salary offered will depend on a variety of factors.
To apply, please include a resume and a link to your portfolio. Please make sure to include any passwords to your work in your cover letter and/or in your resume.
Sony Pictures Animation is an equal opportunity employer. We evaluate qualified applicants without regard to race, color, religion, sex, national origin, disability, veteran status, age, sexual orientation, gender identity, or other protected characteristics.
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