Lightfold Games · Atlanta, GA
Lightfold is a creator-first entertainment studio bringing fans and creators together to build original worlds across animation, comics, games, and more. We believe great stories come from giving talented people the freedom, ownership, and support to do their best work, then inviting audiences to come along for the ride.
Now, we’re building Lightfold Games.
Come in on the ground floor, we're hiring to bring our 3D game development and asset production in-house and create a team that can help define not only this game, but what Lightfold Games becomes.
These are hybrid positions based in Atlanta, GA (Old Fourth Ward), with health benefits. We’re looking for collaborative, ambitious people who want the rare opportunity to get in early, help establish how a new studio works, and build something from the beginning.
Our first game: building a co-op horde shooter with a stylized look tied to a 2D cartoon. We're hiring the full founding team at once, 11 roles in parallel, so we can move all 3D asset production in-house.
Role Description
As a 3D Environment / Prop Artist at Lightfold, you will create high-quality 3D environments and props that bring our animated, comic, and game worlds to life. In this full-time, hybrid role based in Atlanta, GA, you will design, model, and texture assets, ensuring they align with the project’s artistic direction, technical requirements, and narrative goals. You will collaborate daily with art directors, concept artists, game designers, and animators to refine visual concepts, maintain consistency across assets, and optimize models for performance. Typical responsibilities include translating concept art into production-ready 3D assets, iterating based on feedback, maintaining clean workflows and asset libraries, and preparing scenes for integration into game engines or animation pipelines. While regular in-studio collaboration in Atlanta is expected, some work-from-home flexibility is available.
We're hiring two 3D Environment / Prop Artists to build the world of our co-op horde shooter: modular architecture, environmental storytelling through "clean vs. dirty" texturing, and the props that fill our open-world spaces.
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