Job Description - Level Designer - Mobile Games (AI-Assisted Content Production
About UserWise
We’re building a high-speed, AI-assisted game production team focused on developing and scaling mobile games globally.
This is not a traditional game team. We operate with ownership, clarity, and execution speed — leveraging AI-driven workflows to move faster than most studios.
We work across a global team, building production-ready games and scaling them through LiveOps. Our focus is simple: increase the number of high-quality bets and turn them into scalable products.
Our team is already working across established franchises such as Fruit Ninja and Wordscapes, contributing to both development and growth initiatives.
Why Join
You’ll be part of a team building a new way of producing game content — combining strong design fundamentals with AI-driven workflows.
If you want to build content at scale, improve systems, and see your work impact real players — we’d like to talk.
What You’ll Do
You will own level and content creation at scale, ensuring strong gameplay pacing and player engagement.
Design and build levels for casual and hybrid casual games
Maintain consistent difficulty curves and progression pacing
Craft engaging levels, balancing creative vision with consistent execution
Use AI-assisted tools to generate, iterate, and refine levels rapidly
Collaborate with AI engineers to build and evolve content production tools and workflows
Remove dependency on traditional tool development cycles by shaping faster, more flexible workflows
Work closely with product and design to align content with retention and LiveOps goals
Continuously improve level performance based on player data and A/B testing
Support LiveOps events with new content, variations, and rapid iteration
What You Bring
You’ve worked on level-based mobile games (casual or hybrid casual)
Strong understanding of difficulty curves, pacing, and player progression
Experience producing a high volume of levels or content
You are comfortable using tools (including AI tools) to increase output
You’re proactive in improving workflows — you don’t wait for tools, you help shape them
You’re comfortable collaborating with engineers to improve content pipelines
You think in terms of player experience and retention, not just layout
You move fast, take ownership, and don’t wait for direction
You care about consistency, quality, and iteration
Environment
High ownership — you own content quality and output
High speed — content is produced and iterated quickly
AI-assisted workflows — generate and refine content at scale
Global team — work across multiple regions and disciplines
Low bureaucracy — minimal process, maximum execution
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