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Rendering Developer

Job Description - Rendering Developer

Description

Responsibilities:

  • Design and develop graphics engine components for PC and consoles
  • Implement and optimize rendering systems at both high and low levels
  • Write clean, efficient, and maintainable C++ code
  • Drive technical decisions and contribute to rendering architecture
  • Participate in the full game development cycle — from prototyping to release
  • Collaborate closely with engineers, artists, game designers, and QA
  • Mentor and support other engineers when needed


Requirements
  • Strong understanding of the rendering pipeline
  • Solid experience with C++
  • Experience with Unreal Engine
  • Hands-on experience with modern graphics APIs (Direct3D 12, Vulkan)
  • Good knowledge of mathematics (linear algebra, vector math)
  • Degree in Computer Science, Mathematics, or equivalent practical experience
  • Experience working with large codebases (2+ years)
  • Strong problem-solving skills and self-motivation
  • Good written and spoken English

Nice to have:

  • Understanding of modern GPU architectures
  • Experience with console development
  • Experience with real time raytracing


Benefits
  • Working with an international team of world-class professionals on exciting and challenging projects;
  • Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events;
  • Medical Care package;
  • Sensibly flexible working hours;
  • Breakfasts, snacks and fruits available during the day, tea and coffee machines;
  • Friendly team environment;
  • Additional benefits – care bonus to cover health, educational and safety needs
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About the Company

Sperasoft

Sperasoft is a leading international game development company (a contributor to such franchises as Halo, Battlefield, Assassin’s Creed, Rainbow 6, headquartered in Burbank, CA. We offer fully international development capabilities with comprehensive professional teams that are constructed with the b...

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