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Senior Game Engine Engineer, Platform

salary Salary :

$130,000 - 160,000 yearly

icon briefcase Job Type : Full Time

Number of Applicants

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000+

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Job Description - Senior Game Engine Engineer, Platform

Worldscape is a cutting-edge platform designed to unify distributed data, sensors, and intelligent agents across cloud, on-prem, and edge environments. By combining geospatial intelligence, physics-based 3D simulation, and reward-driven AI, Worldscape enables organizations to build immersive digital twins for predictive modeling, scenario planning, and adaptive decision-making. With a zero-trust security framework, seamless integration with legacy systems, and robust developer tools, Worldscape empowers rapid deployment of agentic applications that drive resilience and efficiency in sectors like logistics, telecom, defense, and infrastructure. 

Key Attributes:



  • Innovation Mindset: Passion for pushing the boundaries of real-time physics in interactive simulation. 

  • Leadership & Mentorship: Ability to guide developers, set technical direction for an area, and enforce best practices.

  • Problem-Solving: Creative and analytical approach to complex simulation challenges.

  • Communication: Clear articulation of technical concepts to non-technical stakeholders. 


Responsibilities:





  • Participate in setting physics architecture: Define data models, simulation loops, solver strategies, and integration points across engine and simulation systems.

  • Deliver core physics features: Collision detection (broadphase/narrowphase), entity controllers, vehicle dynamics with an emphasis on orbital mechanics, particles/fluid mechanics (with an emphasis on atmospheric dynamics), etc.

  • Integrate with simulation logic (gameplay) & animation: Build physicsdriven interactions, authoring tools, and runtime hooks (e.g., inverse kinematics, state machines, event systems).

  • Performance ownership: Profile, optimize, and budget frame time and memory across platforms; lead multi-threading/Job System/SIMD efforts; evaluate GPU compute opportunities.

  • Stability & robustness: Establish test suites, golden scenarios, and verification and validation practices; reduce edgecase instability (stacking, tunneling, jitter, constraint drift).

  • Tooling & workflow: Build/debug tools, visualizers, probes, and authoring pipelines that accelerate designer iteration and QA efficiency.

  • Crossfunctional leadership: Partner with back-end, AI, data pipeline, and platform teams; communicate constraints/tradeoffs; align milestones with production.

  • Participate in code reviews, design docs, and coding standards; cultivate a high bar for craft, documentation, and reproducibility. 




Professional Qualifications:




  • Education: BS/MS in Computer Science, Software Engineering, Physics, Mathematics (or equivalent practical experience).

  • Experience: 5+ years in realtime/game physics engineering; 2+ shipped titles with substantial physics ownership (AA/AAA preferred).

  • Programming: Expert C++ (modern standards), dataoriented design, memory management, profiling/debugging (VTune, PIX, Nsight, RenderDoc, etc.).

  • Rigidbody dynamics, collision detection (GJK, SAT, continuous collision detection/time of impact), integration schemes (semiimplicit Euler, RK, constraint solvers).

  • Numerical stability, error control, and performance tradeoffs under realtime constraints.

  • Engine Integration: Experience integrating physics with animation (animation blending, IK), gameplay systems, and rendering pipelines.

  • Performance: Multi-threading/job systems, SIMD/vectorization, cachefriendly data structures, frame/memory budgeting across platforms.

  • Collaboration: Proven ability to lead crossdisciplinary efforts and communicate complex technical topics clearly. 



Preferred Qualifications:





  • 5+ years’ experience in Modern Game Engines & Middleware: Unreal Engine (Chaos), Unity (DOTS/Physics), Havok, Bullet, PhysX.

  • Custom engine experience is strongly preferred.

  • 3+ years’ experience in Advanced Simulation: Fracture systems, granular materials, vehicle tire models, buoyancy/aero effects; GPU compute (CUDA, compute shaders).

  • Experience with existing physics models and systems integration.

  • Networking: Deterministic simulation strategies, rollback/prediction, server authority models, crossplatform latency mitigation.

  • Console/Platform: Shipping experience on Xbox, PlayStation, Switch, and PC; familiarity with platform TRCs/TCRs and performance certification.

  • Tooling & Scripting: Python/C#/Lua for tools and editor extensions; inengine visualization/debugging overlays.

  • Optimization Expertise: Broadphase structures (sweep-and-prune, BVH), island building, sleeping strategies, CCD tunneling avoidance; job scheduling and affinity tuning.

  • Content Pipelines: Collaboration with design/tech art to create authoring guidelines for physics assets; LOD strategies for physics complexity. 




$130,000 - $160,000 a year
Final compensation will be determined based on factors such as experience, skills, and qualifications. In addition to base salary, this role may be eligible for performance-based bonuses and equity awards. 
Why Worldscape? 
There is nothing more important to Worldscape than our culture. It is the fundamental means by which we will succeed as an organization. Talent, ability, drive, experience, knowledge cannot be maximized without first embracing the culture we espouse and will live every single day.  Worldscape offers great benefits, opportunities for continued growth, and the ability to directly affect change in our organization and be part of a high-growth startup at a pivotal stage. 

What we offer: 
- Competitive salary and meaningful equity 
- Attractive benefits package  
- Flexible time off policy 
- Medical, Dental and Vision insurance 
- HSA health insurance options 
- 401k plan 
- Basic and Voluntary Life Insurance
- Fast paced environment with flexibility and ownership
 
Worldscape is committed to creating a diverse and inclusive workplace and is proud to be an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, color, gender identity or expression, marital status, national origin, disability, protected veteran status, race, religion, pregnancy, sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances.

Employment is contingent upon successful completion of a background check.
We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.
Original job Senior Game Engine Engineer, Platform posted on GrabJobs ©. To flag any issues with this job please use the Report Job button on GrabJobs.
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About the Company

Worldscape Technology, Inc

Why Worldscape? There is nothing more important to Worldscape than our culture. It is the fundamental means by which we will succeed as an organization. Talent, ability, drive, experience, knowledge cannot be maximized without first embracing the culture we espouse and will live every single day.  W...

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