$145,000 - 150,000 monthly
Makeshift Software Inc | Remote (3–6 months) → Hybrid On-Site | Full-Time
Hexborn is our upcoming dark fantasy action RPG — a brutal blend of hack-and-slash combat, deep dungeon crawling, guild progression, and player-driven rivalry set in a world consumed by an ever-expanding corruption known as the Graveglass Blight.
Players rise as an unknown mage into the leader of a legendary guild, mastering arcane combat, recruiting allies, forging relics, and descending into cursed ruins and large-scale raids to uncover the truth behind their rare ability to fly.
The demo is live now on Steam.
We're a small, focused team building something visually distinct — moody, atmospheric, and combat-driven — and the faster and smoother our own team can work, the faster that vision reaches players. We need an engineer who treats the rest of the dev team as their user, and internal tooling as a product in its own right.
We're looking for an experienced Senior Internal Tools Engineer to own developer workflow, runtime performance, and internal engine tooling for Hexborn. You'll build the custom editors, inspectors, and proprietary tools that let designers, artists, and engineers work faster and with fewer footguns — and you'll dig into runtime performance issues that affect the whole team, not just a single system.
This is a hands-on, high-ownership role. You won't be handed a fixed spec — you'll be identifying where the team is losing time or hitting friction, and building the tools and workflow improvements that fix it at the source.
We'll start fully remote for a 3–6 month grace period while you ramp up and get embedded with the team, then transition to a hybrid on-site schedule.
Makeshift Software Inc. is the developer and publisher of Hexborn.
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