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Senior Technical Animator

salary Salary :

$140,000 - 160,000 yearly

Job Description - Senior Technical Animator

Summary 


We are seeking a Senior Technical Animator to join our growing animation team. This role sits at the intersection of animation, rigging, and engineering, supporting the creation, integration, and optimization of high-quality character and creature animation systems. The ideal candidate is highly collaborative, technically minded, and comfortable solving complex animation challenges at scale. 


Core Responsibilities 



  • Partner with animators, character artists, gameplay designers, and engineers to develop and maintain robust animation pipelines in Unreal Engine 

  • Implement, debug, and optimize animation systems including state machines, blend trees, IK, motion matching, and procedural animation solutions 

  • Create and maintain character and creature rigs, animation blueprints, and supporting tools 

  • Ensure animation systems are performant, scalable, and stable across a large open world 

  • Support animation integration for gameplay, cinematics, traversal, combat, and systemic behaviors 

  • Identify workflow inefficiencies and develop tools or processes to improve iteration speed and quality 

  • Troubleshoot animation-related issues and provide technical guidance to the animation team 

  • Maintain documentation and best practices for animation systems and pipelines 


Core Qualifications 



  • Solid experience authoring traditional 3D animation for games 

  • Professional experience as a Technical Animator or similar role on shipped games or large-scale interactive projects 

  • Strong understanding of character rigging, skinning, and deformation techniques 

  • Hands-on experience with Unreal Engine animation systems, including Animation Blueprints and Control Rig 

  • Proficiency with DCC tools such as Maya or equivalent 

  • Solid scripting or technical experience (Blueprints, Python, or similar) to support tools and workflows 

  • Strong problem-solving skills and ability to communicate technical concepts to non-technical team members 

  • Solid experience and strong understanding of fundamental 3D animation authoring for games 


Plus If... 



  • Experience working on open-world or systems-driven games 

  • Familiarity with advanced animation techniques such as motion matching, procedural animation, or runtime IK solutions 

  • Experience collaborating closely with gameplay and AI teams 

  • Knowledge of performance optimization for console hardware 

  • Experience supporting both gameplay animation and in-engine cinematics 


Description    



  • Full-time job with benefits.    

  • Role is on-site in Santa Monica, CA.    

  • Office is located near downtown Santa Monica – near metro and freeways.   


The base pay range for this position is $140,000 to $160,000 per year. Actual compensation is based on market location and may vary depending on job-related knowledge, skills, and experience. We also offer a competitive package of benefits including vacation time, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) matching to regular full-time employees. Certain roles may also be eligible for bonus and equity. 

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