$145,000 - 150,000 monthly
Makeshift Software Inc. | Remote (3–6 months) → Hybrid On-Site | Full-Time
Hexborn is our upcoming dark fantasy action RPG — a brutal blend of hack-and-slash combat, deep dungeon crawling, guild progression, and player-driven rivalry set in a world consumed by an ever-expanding corruption known as the Graveglass Blight. Players rise from an unknown mage into the leader of a legendary guild, mastering arcane combat, recruiting allies, forging relics, and descending into cursed ruins and large-scale raids to uncover the truth behind their rare ability to fly.
The demo is live now on Steam.
We're a small, focused team building something visually distinct — moody, atmospheric, and combat-driven — and we need an engineer who can make our arcane VFX and lighting hit as hard as our combat feels.
We're looking for an experienced Graphics Engineer to own shader development, visual effects, and GPU performance for Hexborn.
You'll be building the arcane spell effects, environmental atmosphere, and combat VFX that define the game's dark fantasy identity — while making sure all of it runs cleanly across our target hardware.
This is a hands-on, high-ownership role.
You won't just be implementing effects from a spec — you'll be shaping how magic, corruption, and combat look and feel in Hexborn, and profiling relentlessly to keep frame times honest as the scope of raids and dungeons grows.
We'll start fully remote for a 3–6 month grace period while you ramp up and get embedded with the team, then transition to a hybrid on-site schedule.
Makeshift Software Inc. is the developer and publisher of Hexborn.
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