We’re hiring a Technical Designer who operates at the intersection of creative design and development—someone who doesn’t just design ideas, but builds them into real-time game experiences.
This is not a concept-only role. Your work will ship, be played, and directly impact the player experience.
What You’ll Do
You’ll take concepts and turn them into production-ready assets that function inside a live game environment.
You will:
Create animations, particles, and visual effects that enhance gameplay
Build mockups, UI elements, and game components
Design and implement 2D/3D assets optimized for real-time performance
Translate creative ideas into efficient, game-ready implementations
Partner closely with developers to ensure designs are achievable and performant
Iterate quickly based on feedback, gameplay needs, and technical constraints
What Makes This Role Different
Your work lives inside the game—not just in design files
You’ll solve real technical challenges, not just create visuals
You’ll work across multiple projects and teams in a fast-paced environment
You’ll have direct impact on live, player-facing products
What You Bring
Strong experience with:
Adobe Creative Suite (Photoshop, Illustrator, After Effects)
Spine (2D animation)
Real-time asset pipelines (2D/3D)
Ability to build optimized, performance-ready assets
Understanding of how assets function inside a game engine (Unity, Unreal, etc.)
Experience collaborating across design and development teams
Strong problem-solving skills and ability to adapt quickly
Bonus
Experience in mobile gaming or slot games
Ability to build your own effects (VFX, particles, animations)
Familiarity with HTML/CSS or scripting
Exposure to AI-assisted creative tools
For Senior Candidates
A strong demo reel demonstrating animation principles, VFX, and real-time application
Experience working inside a game engine in production
Ability to guide others and communicate effectively across teams
What We Value
People who solve problems, not just execute tasks
People who can move quickly without sacrificing quality
People who understand both creative intent and technical constraints
Bottom Line
If you want to build assets that are actually used by players—and work closely with both designers and developers to bring ideas to life—this is the type of role where you’ll do your best work.
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