Interactive Experiences / Exhibitions / Games / Kiosks
About the Role
We are looking for an entry-level Unity Developer to join our team in building interactive digital experiences for museums, exhibitions, galleries, brand activations, and public installations.
This is not a general mobile game development role. You will be working on real-world interactive installations involving touchscreens, projection, sensors, cameras, physical buttons, LED walls, and kiosk-style applications. The work requires both creative thinking and practical problem-solving.
You should enjoy making interactive content that runs reliably in public spaces.
What You’ll Work On
You will assist in the development of:
Unity-based interactive games and experiences
Touchscreen applications for exhibitions and galleries
Kiosk applications for public visitors
Projection and large-format screen experiences
Multi-screen interactive walls
Simple sensor, camera, Arduino, serial, TCP/IP, or hardware-triggered interactions
UI animation, transitions, and visitor-friendly interfaces
Responsibilities
Develop Unity applications based on project requirements and creative direction
Build clean, responsive UI for touchscreen and kiosk experiences
Implement basic game logic, animations, timers, scoring, and state systems
Integrate assets from designers, animators, and 3D artists
Optimise projects for stable performance on Windows PCs
Test and debug applications before deployment
Support on-site setup, testing, and troubleshooting when required
Work closely with designers, project managers, and technical leads
Document basic setup instructions for completed builds
Required Skills
Working knowledge of Unity
knowledge of C# scripting
Understanding of Unity UI, scenes, prefabs, animations, and build settings
Ability to create and troubleshoot Windows standalone builds
Good problem solving skills
Willingness to test, debug, and improve your own work
Ability to follow project briefs and technical instructions
A portfolio, school project, personal project, game prototype, or demo showing Unity work
Good to Have
Experience with touchscreen applications
Experience with interactive installations, exhibitions, or event technology
Basic knowledge of Arduino, RPi, sensors, cameras for CV
Familiarity with Git or version control
Basic understanding of networking, TCP/IP, OSC, MQTT, or WebSocket
Experience with 2D/3D animation within Unity
Experience optimising Unity apps for long-running installations
Interest in museums, games, digital storytelling, or experiential design
This Role Is Suitable For You If
You are early in your Unity career but have already built some working projects
You like both creative and technical challenges
You are comfortable testing your work repeatedly until it is stable
You enjoy making experiences for real people to use in public spaces
You are hands-on and willing to support installation or deployment when needed
You understand that exhibition software must be reliable, simple to operate, and easy to maintain
Application
To apply, please include:
Your CV
A link to your Unity portfolio, GitHub, itch.io, video demo, or project screenshots
A short note explaining one Unity project you personally worked on and what you built
Your expected salary
Your earliest start date
Applications without a Unity project demo or portfolio may not be reviewed.
Role Details
Position: Unity Developer
Employment Type: Full-time
Location: Singapore
Industry: Interactive Media / Museums / Exhibitions / Experiential Technology
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